About this mod
In fashion, everything that I did not see but would like to see in the original game takes on life. Content: new maps, additional textures, monsters(more different demons); chainsaw and time dilation rune in the D3XP setting.
- Permissions and credits
Content:
Episode 1 - Fogotten base Final.
Episode 2 - New, first 5 maps - follow immediately after the 1st Episode or shortcut on the first map.
General description:
- new maps:
- additional textures;
- monsters(more different demons);
- chainsaw and time dilation rune in the D3XP setting.
Requirements:
installed DooM3 with the Ressurection of Evil addon
Compatibility:
with version from 1C - full
from Steam - after russification of the base client full compatibility (i'l fix this req in future)
Installation - copying the all packs to the ../doom3/d3xp folder
The modification does not break the base RoE files and does not interfere with the existence of the base company in the same folder d3xp.
Deleting a mod - remove packs 9** from ../doom3/d3xp folder.
The current version requires installation of russian language fonts for the steam version. in future builds the mod will completely switch to English for full compatibility with the vanilla version without font patches. This issue associated with the first stages and version of the base game when development was just beginning. To remove ru fonts you need to remove from d3xp file pak907.
Own content - location geometry, triggers and other joys of creating maps.
To implement the ideas, I also used the work of other modders, found in the public domain (this mainly applies to models, because I don't do 3D animation myself).
To start the new game, load one of four new saves in the load menu, corresponding to each of the corresponding difficulty levels
GL&HF
Episode 1 - Forgoten Base
(ready)
Military complex on Mars. At the time of the appearance of the main character, not all the personnel have died and the main character will find traces of him - weapons, resources, messages. At the base you can find the entire arsenal of weapons, more than enough ammunition to stop the invasion of demons. You need to be prepared to return to previously completed locations and be careful in finding keys.
Maps:
M1E1 Entering idm/m1e1
M2E1 Nodal idm/m2e1
M3E1 Sharp turn idm/m3e1
M4E1 Depth of despair idm/m4e1
M3E2 Breath of air idm/m3e2
M1E2 Trodden paths idm/m1e2
M5E1 Gaze into the darkness idm/m5e1
M6E1 Inside recycling idm/m6e1
M7E1 Wandering idm/m7e1
M7E2 Yard of pain idm/m7e2
M7E3 Hot track idm/m7e3
M8E1 Abode of the damned idm/m8e1
M8E2 Transfer idm/m8e2
M8E3 On the doorstep idm/m8e3
M9E1 Inside out idm/m9e1
M9E2 Over the horizon idm/m9e2
M9E3 Eternal doom idm/m9e3
Episode 2 - Darkness of Despair
(in developing)
After the final battle at the military base with the death of the last gate guard, the protagonist is thrown into an unknown dimension. The newly discovered locations are small, connected by spatial anomalies, and obviously very close to the hellish dimension. The arsenal is noticeably smaller than at a military base; don't expect high-tech weapons here.
Maps:
Ep2M1 Imp dungeon despair/e2m1
Ep2M2 Lost slipgate despair/e2m2
Ep2M3 Halls of doom despair/e2m3
Ep2M4 Temple of Eternety despair/e2m4
Ep2M9 Dedication despair/e2m9
Episode 3 - Oblivion
(in developing)
The main character plunges further into the labyrinth of locations and dimensions. There is even less ammunition, but the main character will be lucky to find another grabber, which will help save ammunition as much as possible (the first grabber was lost after the final battle at the military base).
Episode 4 - Chaotic Dreams
(in developing)
Monsters not found in the original game
name / origin / first detection
Mastermind / asmodeus tsm* / Episode 3
Cyberdemon / common / Episode 1
Tyrant / cyberdemon tyrant* / Episode 2
Spiderdemon / classicpak* / Episode 3
Hangman / sabaoth / Episode 1
Hunter_invul tsm / Episode 3
Butcher / hunter berserk roe / Episode 1
Baronofhell / upped horned hellknight / Episode 1
Hellhunter / upped hellknight (red) from original / Episode 1
Arachnotron / phobos * / Episode 1
Dark shambler / onib / Episode 1
Guardiab shambler / onib / Episode 1
Slime mancubus / original, added to def file / Episode 1
Slime bruisher / original, added to def file / Episode 2
Shambler / onib / Episode 1
Dark hellknight / original, added to def file / Episode 1
Painelemental / phobos / Episode 1
Vore / onib / Episode 2
Horned / onib / Episode 2
Flying horned / cacodemon with auto-guidance / Episode 1
Demon / classicpak* / Episode 2
Specter / doomclassic / Episode 1
Wizard / onib / Episode 2
Hellflower / neuro / Episode 1
* as part of the adaptation to the IRES, monster models have been changed/improved and differ from the original sources
Weapons
Doom3 standard weapons including grappler, saw and time dilation artifact. And somewhere I dropped a rocket launcher with a homing function - now I don’t remember where.