About this mod
This was actually finished around December of last year but I hate making mod pages.
I will continue to tweak it as feedback comes in and eventually cover LOR once source ports figure out what to do with ID24.
- Permissions and credits
- Changelogs
- New parallax shader with greatly increased accuracy and parallax self-shadowing. Should run well even on low spec computers.
- New brightmap shader allows for granular control of light intensity including support for blinking lights. Backwards compatible.
- New liquid shader, very experimental and I'm not sure I actually like it.
- New Parallax maps take advantage of the greater accuracy gained from reworking the parallax shader.
- All-New PBR maps for most every material that can benefit from it.
- All-New brightmaps that utilize the new brightmap shader.
Usage:
Should work nicely on top of voxeldoom but equally as well by itself.
You will need a lighting mod like Relite if you do not play on maps with built-in dynamic lights in order to see the PBR work. Parallax should work on any map that uses retail textures.
This release has two versions, one for vkdoom and one for gzdoom, make sure you install the correct one to match your source port.
License: GPL v3.0
Thanks to:
Resources: Cheello, Arl, Reinchard2
Code: dpJudas, Nash, Pr0bability, Ashley, themistercat, Dileepvr