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Author notes
- Zwip-Zwap Zapony is allowed to use my "Rocket Jump Extended" mod files (but not whole mod for now) - Zwip-Zwap Zapony and elizabethany are allowed to use my compatibility mod files. - Zwip-Zwap Zapony and Mini-Joe are allowed to use my Fists Mod files (but not whole mod for now) - CzechDeath is allowed to use my Immersion Mod files (but not whole mod for now) - T0y0ta allowed to use Glory Kill shockwave and Cacodemon snare/telecinetic attack
File credits
- ID Software and Bethesda: for creating and helping this game to appear
- Emoose: for creating DooMModloader/DoomExtract/DoomLegacyMod - basically all the Modding Tools I use
- Zwip-Zwap Zapony: for enourmous educational help and support with many Mods, for answering tons of my questions, for permission to use Fists/Rocket Jump Mods/make compatibility version for MP to SP Mod and for Modding Discord
- Elizabethany: for huge help, support, permission to make compatibility versions and own high quality Mods
- CzechDeath: for permisssion to make similar mod to their Immersion Mod 1.2. Original Mod: https://www.nexusmods.com/doom/mods/13
- Mini-Joe: for permission to use SP_Fists Mod (similar to my fists mod)
- Won_Doe: for permission to use DoomFX Mod (mod not included)
Donation Points system
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Updated 25.09.2024 - Increased base Plasma Rifle damage. - Fists reworked for base mod: now they can't perform GKs with LMB/RMB, but player can perform GKs, while other weapons equiped. Previous version of No GK for Firearms is a main preset now.
Version 0.5
24.02.24. Increased telecinetic magnet attack chance for Cacodemon. Nerfed Triple Burst and hologram. Buffed Dazed&Confused, but slow GK became preset.
25.03.24 - Decreased loud sounds from zombies. - Changed Cyberdemon to be killable only with fists. - Decreased Chainsaw and Shotgun ammo drops from Ammo Rune, but a bit increased minimal chance for BFG. - Increased health drop to +1 above 50% HP from enemies for Normal difficulty and above. Old values send to Hardcore presets. - Increased ammo drop from chainsaw kills to match pick up values. Old values send to Hardcore presets. - Vaccum Rune resurrection moved to preset due to no audio bug. - Increased starting ammo for Mission Select for Assault Rifle and Rocket Launcher. - Deleted damage mitingation for all weapons, which have one vs bosses. Deleted damage mitingation for Pistol. - Fixed non-upgraded Shotgun Triple Burst being weak for 6 ammo. - A bit nerfed Plasma Rifle primary fire and buffed Assault Rifle Primary and Zoom. - Buffed back BFG sphere damage and buffed its splash to keep consistent output for all difficulties, including Nightmare. - Deleted some unused decls or decls with no visible result. - Increased taunt chance for Imps upon hitting player.
03.04.2024 - Fixed Savagery/Blood Fueled overlap by deleting speedboost from Savagery. Savagery now provides damage mitingation for player/increased damage vs enemies. Blood Fueled has faster speed and big damage mitingation/increased damage, when HP is low. - Partly fixed Fists being part of quick swap taking away 1 weapon slot, when switched to. Now they function similar to Chainsaw/BFG. Issue is that they switch to previous weapon and always to shotgun, instead of another weapon and I don't know how to fix it. - Cleaned damage decls, which overlap with each other. - Increased Gauss Primary, Gauss Sniper, Rocket Launcher and Rocket Launcher Detonate damage. - Deleted damage mitingation from Double Barrel. - Pistol Mastery allows to shoot Primary without overheat. - Further buffs to Triple Burst non-mastered. - Reverted nerf to Plasma Rifle Primary and decreased in half damage from previous buff to Heavy Rifle Zoom. - Increased damage and radius for Shotgun Pop Rocket. - Added description changes to Runes, Weapon Mods, Pistol, Chainsaw and Challenges for English and Russian versions to fit new changes. - Experimental buff to BFG beams. Please, provide feedback, if you can - is it overpowered or not. - Experimental buff to BFG regular and Rune drops. Please, provide feedback, if you can - is it overpowered or not.
05.04.2024 - Added secondary fire for BFG with special Area of Effect damage with own visual effects - Experimental fun change: made chainsaw increase speed to 1.5 (highest), when holding Secondary and Primary fire buttons. - Deleted unused code and files for chainsaw experiment
10.04.2024 This is probably last update for Rebalance Mod part, until I figure out, how to fix issues or someone will help me with it.- Added 2nd Mod for BFG, which visually functions as flamethrower (in reality shoots projectiles with some delay between shots). Tapping allows to shoot projectiles with Primary/LMB and Secondary/RMB. Holding Secondary/RMB shoots AoE projectile similar to main version. - Created Preset with BFG secondary fire only to give options with increased capacity for 2nd mod, which is barely visible in the bottom. - Changed some code for BFG and added proper ammo count for mission select, but only for BFG Secondary Preset (for some reason mission select doesn't work for command given BFG - don't know, if vanilla bug or not). Don't know, how to make it work for 2 Mods version. - Rebalanced new mod and buffed splash radius for vanilla projectile. - Decreased damage for BFG secondary fire, but increased duration and fx for it. - Updated last descriptions for Weapon Mods Mastery and new BFG Mods. - Increased Mastery challenges conditions for Chaingun Gatling and Heavy Rifle Burst. - Fixed freeze from killing Zombies with Secondary Fire/2nd mod, if reaching checkpoint, while holding BFG. Unfortunately, the only good fix (without checking all values in AI damage mitingation for all difficulties) was to delete damage over time function that acted like radiation effect and caused freezes. Please report any freezes with new Secondary fire/2nd mod from any enemies, if you encounter one.
15.04.2024 - Nerfed damage for BFG 2nd Mod vs bosses. Cleaned some code for BFG in general and made some minor changes. - Map upgrades cost increased to 1/1/1 and Power Up upgrades cost decreased to 1/2/3. - Added "PreS Berserk Fists for no GK" (better version of Berserk Fists) and "Pres Berserk Fists and Reg Fists for no GK" Presets. - Added "PreS BFG 2nd Mod Rapid Sphere Arc" and "PreS BFG 2nd Mod Rapid Sphere" as alternative to 2nd Mod BFG.
06.06.2024 - Some file cleaning. - Slightly increased ammo pick ups and drops values for all weapons. - Increased damage for Pistol and Shotgun Primary and base frag grenade. - Changed Main Preset to Old Killing Fists as least buggy.
17.06.2024 - Reduced self-damage to a player from grenades, weapons and barrels. - Increased speed of lootdrop from enemies as a crutch to compensate for issue, when player gets damaged during Glory Kill animation or right after it - Cleaned some files for main mod and Hardcore presets - Changed Inifinite Ammo Rune for Nightmare for Hardcore Preset - Addded missing changes to Siphon
23.07.2024 - Decreased Decoy duration for regular and Rune cases to 20/40 seconds - Added new mechanic - upon low health player deals way more damage. Speed boost on GK Rune buffed too. - Frag grenade buffed a bit - Decreased back BFG drop a bit
Please don't forget to leave a thumbs up, if you liked this mod. It took me 1+ year to make it, so it would be good to know that it wasn't for nothing and people appreciate my effort.
I also recommend to visit Doom 2016+ Modding Discord: https://discord.gg/ymRvQaU ==============================
Updated 25.09.2024 - Increased base Plasma Rifle damage. - Fists reworked for base mod: now they can't perform GKs with LMB/RMB, but player can perform GKs, while other weapons equiped. Previous version of No GK for Firearms is a main preset now.
Updated 23.07.2024 - Decreased Decoy duration for regular and Rune cases to 20/40 seconds - Added new mechanic - upon low health player deals way more damage. Speed boost on GK Rune buffed too. - Frag grenade buffed a bit - Decreased back BFG drop a bit
Updated 17.06.2024 - Reduced self-damage to a player from grenades, weapons and barrels. - Increased speed of lootdrop from enemies as a crutch to compensate for issue, when player gets damaged during Glory Kill animation or right after it - Cleaned some files for main mod and Hardcore presets - Changed Inifinite Ammo Rune for Nightmare for Hardcore Preset - Addded missing changes to Siphon