About this mod
Rebalances different aspects, adds some things and changes some things drastically.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
Put .zip to mods folder.
All ReadMe files are in main archive. Presets and Compatibility files are all optional. Variation version for Hardcore or original shouldn't be used together.
* For further info check "Almost Full Description.txt":
- Increased Difficulty and related Elements (including AI effectiveness) for Normal Difficulty and above
- Rocket Jump extended mechanic, which allows to use all explosive tools for higher jumping
- Many Weapons and related Elements were rebalanced
- Chainsaw has 9 ammo and own Ammo drops. It also drops less Ammo for other weapons and has these
Ammo requirements: 0 - Zombies; 1 - Imps; 2 - Soldiers/Hellrazers; 3 - HellKnights/Revenants/Pinkies;
4 - Summoners/Cacodemons/Pinkies Spectre; 5 - Mancubuses; 6 - Baron
- BFG is nerfed, but has Secondary Fire Mod with AoE damage/unique effects and 2 Mod, which visually acts like flamethrower (but shoots projectiles in reality), rare regular Ammo Drops and 60 ammo cap
- Rocket Launcher Lock On can lock/fire without targets and have 2 ammo Firemodes
- Changes to Upgrades in general
- Swapped values for weapon upgrade/suit upgrade cost
- Each Equipment upgrade grants grenade and cooldown decrease
- 3rd enviromental Upgrade grants immunity from Enviromental damage (apart from some death zones, like fall into abyss) and own Shots
- PowerUp Upgrade, which grants HP also grants Armor
- PowerUps were rebalanced in general (damage dealing slightly nerfed, more passive buffed)
- Many Runes/Rune Challenges rebalanced and 3 slots are accessible from start
- "Vacuum" Rune also restores more HP, when HP is low
- "Ammo Boost" also grants more chances of Chainsaw/Shotgun Ammo Drop
- "Seek and Destroy" also grants ShockWave on GK
- "Savagery" also grants damage mitingation/damage increase vs enemies
- "Blood Fueled" has longer faster speed boost big damage/mitingation vs enemies for low HP
- "Saving Throw" has longer Slowmo duration and spawns Decoy when HP is low
- Armor is 100 by default
- Siphon grenade restores Armor by default and Decoy duration increased
- Turned off in-game tutorials for any Difficulty
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Includes Variations&Presets. For further info check "Variations&Presets.txt".
Compatibilty Files for few Mods.
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Installation of ModLoader
- Download "DoomModLoader.zip" from https://github.com/ZwipZwapZapony/DOOMModLoader/releases/tag/v0.3
- Extract ModLoader.exe and mods folder to Doom 2016 Main Folder (one where DOOMx64.exe is)
Alternatively install DoomLauncher: https://github.com/brunoanc/DOOMLauncher
I also recommend to visit Doom 2016+ Modding Discord:
https://discord.gg/ymRvQaU
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Updated 25.09.2024
- Increased base Plasma Rifle damage.
Updated 23.07.2024
- Decreased Decoy duration for regular and Rune cases to 20/40 seconds
- Added new mechanic - upon low health player deals way more damage. Speed boost on GK Rune buffed too.
- Frag grenade buffed a bit
- Decreased back BFG drop a bit
Updated 17.06.2024
- Reduced self-damage to a player from grenades, weapons and barrels.
- Increased speed of lootdrop from enemies as a crutch to compensate for issue, when player gets damaged during Glory Kill animation or right after it
- Cleaned some files for main mod and Hardcore presets
- Changed Inifinite Ammo Rune for Nightmare for Hardcore Preset
- Addded missing changes to Siphon
Updated 06.06.2024
- Some file cleaning.
- Slightly increased ammo pick ups and drops values for all weapons.
- Increased damage for Pistol and Shotgun Primary and base frag grenade.