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Author notes
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File credits
I'm author of this mod, but want to credit: - emoose: for creating DooMModloader/DoomExtract/DoomLegacyMod - basically all the Modding Tools I use - ID Software and Bethesda: for creating and helping this game to appear
25.03.24. Rebalanced version and Original updated - increased chance of Taunt for Cacodemon and Imp, when hitting player and added covering fire for Soldiers and Mancubus (undetected result for both). Decreased loud sounds from zombies in Rebalanced version only.
Version 0.5
24.02.24. Rebalanced version updated - increased telecinetic magnet attack chance for Cacodemon + radius and speed.
Donations
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1. This compilation contains 2 Mods Variations: - Original Mod, which restores disabled enemy attacks and increases rare/restores scripted behavior - Rebalanced version of Original Mod with tweaks (recommended - main version)
1.5. Rebalanced version is in beta state atm. Original, while considered raw won't be changed.
2. Examples of behavior and attacks: running Zombies, slow Zombie attack, Imp jumping attack, Cacodemon telecinetic magnet attack, Baron of Hell 2 fireballs and other minor variations. Increased taunt chance for Cacodemon and Imp upon hitting player and for Mancubus in general.
Mod requires DooMModLoader. Information about using Mods without it could be found on "Doom2016Mods" Reddit or in Modding Discord here: https://discord.gg/ymRvQaU. Due to 11.04.24 update for Doom 2016 you need now to launch ModLoader and then game. LegacyMod or Doom Launcher can't be used for now. Alternatively, you can downgrade your Doom version, so everything will work. Here is method by beth:
25.03.24. Rebalanced version and Original updated - increased chance of Taunt for Cacodemon and Imp, when hitting player and added covering fire for Soldiers and Mancubus (undetected result for both). Rebalanced only - decreased loud sounds from Zombies.