DOOM
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Beth

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elizabethany

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About this mod

Adds new glory kills and edits existing ones

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This mod adds new glory kills, in the form of berserk animations, multiplayer glory kills, and chainsaw kills. No animations have been removed, unless otherwise specified. Targeting a body part will still trigger an existing animation, but there is also a chance to trigger one of the new ones as well. Some existing animations have also be edited to (subjectively) improve them.

To be absolutely clear, there are no truly new animations (mod tools aren't that advanced yet), I have just repurposed existing animations into glory kills.

Zombies
Berserk animations for the front (chest and head) and from above (front and back) can be triggered by targeting those same zones.

Imp
Berserk animations can be triggered by targeting their head (pull apart head) or chest (heart rip) from the front, and by performing an aerial glory kill (front or  back).

Hellified Soldier & Hell Razer
Berserk animations can be triggered by targeting their chest from the front (grab their arms while bracing your foot against them, then rip their arms off), or from above (front or back). The Hellified Soldier & Hell Razer share the same glory kill animations, so changing one affects both

Revenant
  • The following four multiplayer animations that can be triggered from the front:
    • Grab their "collar", throw them on the ground, then stomp their head
    • Jump up and punch in the face
    • They try to fly away, pull them down and kick them in the face. This kill has also been modified to dismember their head.
    • Climb on them, then punch twice in the face
  • Targeting their back triggers the "grab their right arm and pull, spinning them around to face you, then kick their head" multiplayer animation. This kill has also been modified to dismember their head.
  • Targeting their upper left side triggers the "climb up to their front, grab their rocket launchers, then pull yourself up to knee them in the face" multiplayer animation
  • Glory killing from above, whether front or back, will trigger the tongue rip multiplayer animation.


Baron of Hell
  • Berserk animations can be triggered when glory killing from the front or from above (front or back).
  • Chainsaw animations can also be triggered when glory killing from the front or the back. The chainsaw glory kills will drop ammo like a regular chainsaw kill. I may look into removing the ammo drops, but this is not a priority right now.

Hell Knight
  • The "punch, then rip off head" berserk animation can be triggered from the front, and the aerial berserk animations can be triggered when glory killing from above (front or back).
  • A neck snap animation can also be triggered from the front. I believe this is an unused animation, but I'm not 100% sure.
  • The left and right glory kills now dismember their head, with proper gibbing sound effects added. In addition, the vanilla front glory kill (two punches to the head) has been removed. This is subjective, but I got tired of seeing that animation.

Cacodemon
Berserk animations can be triggered front the front and from above (front or back)

Mancubus & Cyber-Mancubus
  • Berserk animations can be triggered when glory killing from the front or from above (front or back), while a chainsaw animation can be triggered from the back.
  • The vanilla aerial glory kills (above, front & back) have been removed, since they just redirect to the front (rip out gland and stuff in mouth) and back (climb to the side and pull the tube) kills. Aerial glory kills will now only play the berserk animations.
  • The "rip out gland and stuff in mouth" glory kill is now triggered by targeting the lower half of their torso. Targeting the top half will trigger the berserk kill.

Summoner
  • Berserk animations can be triggered when targeting their head from the front or by glory killing from above (front or back).
  • Chainsaws animation can be triggered from the back and by targeting their head from the front.
  • Originally, targeting any part of the Summoner from the front would always trigger the same glory kill. Now, the head is a trigger for the berserk and chainsaws kills. The vanilla frontal glory kill can still be triggered by targeting their arms or legs.

Pinky & Spectre
Berserk animations can be triggered front the front or from above (front and back)

Big thanks to Zwip-Zwap Zapony from the DOOM 2016+ Modding Discord for helping me with this mod. Porting the multiplayer animations to singleplayer would not have been possible without their help!

See here for install instructions.

Additional Notes:
The original intention was to port all the unique multiplayer animations for every demon over (Revenant, Baron, Mancubus), but I have run into issues with some of the singleplayer mesh being incompatible with the mulitplayer animation files. I'll look into it, but right now only the Revenant will have its mp animations.