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this method doesn't hook onto addresses in the bin/exe like dron 3's method which should allow pc to use the same method if someone wants to port this over
(console is also enabled in this but i dont think its possible to access it)
How i did this: Use UE Explorer
Find IsNTGoldMaster in NTGameFramework (Its stored in the NTWorldExec or NTWorldInfo class i forgot which one)
Collapse the class
Collapse functions
Right click the IsNTGoldMaster function then click view buffer
It should end with 01 25 02 00 (this means true in unreal script)
Change it to 04 28 00 00 (this means false)
Save your changes and you should have access
So IsNTGoldMaster is asking is this the final release? What we did was change it to always output no/false successfully tricking the game into thinking we're the dev build
TOUCHPAD + START is the bind to open
bunch of stuff is broken like level jumps and the unlock everything command