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DHMalice

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DHMalice

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13 comments

  1. 842464003
    842464003
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    Love the mod.  You still working on the bloody palace version of this?
    1. DHMalice
      DHMalice
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      • 34 kudos
      Hey there

      Well I haven't deleted the files of the patch I was working so I've still got them, but I haven't been motivated to make DmC mods lately. I ran into problem that causes a consistent crash which I was unable to resolve when changing BP color coded data. As it stands, it makes more sense to swap out the color coded enemies in the .ini files instead of going through the extra trouble of fixing the issue with the Rages.
  2. LegenDoge1024
    LegenDoge1024
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    will this work alongside the other color coded enemy rework mod?
    1. DHMalice
      DHMalice
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      My mod wasn't designed to work with it and I'm unsure of what interactions it may have with the original mod. My version of the mod attempts to replicate the original while also tweaking more more enemies in different ways. If you could elaborate on why you want both mods, it'll help me determine where you may see the mods conflict.

      My mod is a patch whereas the original color coded mod is a new file entirely. This means that if you were to use mine on top of the original, you would first have to install the OG and then apply my patch afterwards.
  3. Ezioboladao
    Ezioboladao
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    can i install this mod (disable color coded enemies) with Aquilla effects fiz, Hitstop recalibration and Evade cancel fix?
    1. DHMalice
      DHMalice
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      • 34 kudos
      Yes! None of my mods will conflict with each other unless their description specifies otherwise.
  4. catfromnesbox
    catfromnesbox
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    didn't we already have a mod like this before? or it's a improvement?
    1. DHMalice
      DHMalice
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      • 34 kudos
      Yes to both.

      My updated version of this mod uses an installation method which doesn't permanently replace any files. It makes the same changes a bit differently and also includes a version for Vergil's Downfall. Additionally, my mod removes the weapon restriction on the Witch shield which is something that the original mod also didn't do.

      A Bloody Palace version (which was also not done before) is almost complete, but has a critical issue which causes a crash. I've not been able to fix that yet.
    2. 842464003
      842464003
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      if you can ,pull the shield off of the Red Hell Knight
    3. DHMalice
      DHMalice
      • supporter
      • 34 kudos
      Currently, you can't pull it and is an unintentional side effect of how I made the changes. I'm looking into it.
  5. Zanrolia
    Zanrolia
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    Love the mod.  You still working on the bloody palace version of this?
    1. DHMalice
      DHMalice
      • supporter
      • 34 kudos
      I am! I've gotten sidetracked by other things lately since I got the main game and DLC done. Those two were the most important for me to get out of the way, especially Vergil's Downfall since it hadn't been done before.
    2. 842464003
      842464003
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      waiting for this