Divinity: Original Sin - Enhanced Edition
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Drake0713

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Drake0713

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7 comments

  1. jthompson0577
    jthompson0577
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    I got an invalid error and its not showing up in the mod menu when i start it up. i extracted the public folder directly to the data folder like it said, any ideas?
    1. Drake0713
      Drake0713
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      I get the same warning, but it still works on a new game - in the mod menu it is just listed as "main" under shared
      I could probably package it better, but I'm not certain how

      You can make a quick test new game with the 100% lucky charm version to make sure it is working, just make sure the looting character actually has a point in lucky charm and/or is materialistic from the watcher statue corpse dialogue.
    2. jthompson0577
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      Ok, it seems to be working, i didn't even really need the 100% after starting a new game to see the first little tutorial dungeon was dropping way more loot than it did on my first playthrough lol. That warning is really off-putting haha.
    3. Drake0713
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      I'm fairly sure the only thing the warning affects is multiplayer
      I think the engine wants me to package the mod in its own folder structure, but I know this way works and I'm not certain what folder structure it'd need to be a "properly" packaged mod.  Its something that could be improved, but all that would change is the folders, not the actual file.
  2. Orochumaru111
    Orochumaru111
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    It works amazing. Only could you make it compatible with the Mod Epic Encounters?
    1. Drake0713
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      Not exactly; what could be done is to take their version of this file and apply the same changes on top of w/e they've done.
      Whether I could upload the result would depend on their permission, but I'll take a look.
    2. Drake0713
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      I went through Epic Encounters' latest version TreasureTable.txt and applied the BetterLoot methodology to it
      It *ought* to work as is, but is untested - I offer it as an alpha version, let me know if there are any issues