Divinity: Original Sin 2 - Definitive Edition
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About this mod

Randomizes enemies with various buffs, with optional enemy copying and other customization.

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This mod has been updated for the Definitive Edition, rebuilt from the ground up to be more customizable and compatible with other mods.


On entering combat, non-summon, non-player characters will receive a random buff, from standard stuff like Fortified, to a "Teleporter" status, which grounds them and grants them the teleport skill. There are 28 statuses! Enemies buffed this way have a 10% chance to drop extra gold, scrolls, skillbooks, ingredients, and even magical items.

Enemies also have a 1 in 8 chance to become champions, which are extra powerful enemies that usually grant extra skills. They drop extra loot (such as a skillbook, potion, or rare or legendary item), and if an existing boss (e.g., Alexander) becomes a champion, they are guaranteed to drop a legendary!

Optionally, you can enable "enemy copies", which will give a chance for non-boss characters to copy themselves and appear randomly near their mirrored friend.

All features customizable. Regular buffs, champions, copies, and extra loot can be turned off or tweaked in their chances. Speak to the Puppet of Randomization, who is located by the Fort Joy Beach waypoint, or by the Sargent on the bottom floor of the Lady Vengeance.

Known Issues

Enemies copied have a slight delay when spawning and teleporting to their position. There is also a chance that they will fail to transform, not sure of the cause of this or the frequency. Finally, they may appear in strange positions occasionally.

Character clones drop items and grant XP. A level scaling mod will definitely be necessary to make sure you don't get overleveled.