The Definitive Edition of the Tracker Expansion on the Huntsman Abilities
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Changelogs
Version Cheat Chest 1.0.0
Adds the Cheat Chest as an optional download
Version 1.7.0
v1.7.0
Fixed issues with the summons that made their skills unusable on summoning
Version 1.6.0
Created an override for Sleuth's skill as to not require a weapon for crippling blow, just in case other mods or the game itself are overwriting this skill. Please make sure this mod is above any mods that edit enemy skills if you are experiencing issues with Sleuth's crippling blow skill.
Version 1.5.0
V 1.5.0
-Thurston is has been training up between locational moves! He also geared himself up with a bow and some actual armor! His stats were adjusted and he was given actual weaponry. When brought into combat in his locations (if you choose to attack Griff, the magister on the docks, or people in Arx) he will be less likely to die and will contribute a bit to the fight instead of just punching people to death.
-Thurston will now move around the Lady Vengeance and help repair the ship in its down time! This means he will be moving between the decks as he does things. He will be located on deck 2 of the ship during the Fort Joy interlude, the top deck during the piece during Driftwood, and the 3rd deck during the Nameless Isles. He will move to Arx after the nameless isles. He is also still located in his normal hub locations.
Version 1.4.3
V 1.4.3
-Adjusted summons stats. Some of them were adjusted unintentionally on the port, and I felt their stats needed roping back a bit as they were given WAY more stat points per summon (Something like 8-12 times more points than average). This has been adjusted to a fraction of that number. They shouldn’t be nearly as game breaking.
-Added “Tracker” Crossbows to Thurston’s wares. Tracker Crossbows are a special type of crossbow that is built with a trademark lighter frame. This reduced their weight by 1 and reduces their movement cost to use by 50%, allowing you to move more every turn. They also come with a Heart Piercer-like skill called “Headshot” that allows you to daze targets and kill them if they are below the health threshold.
Version 1.4.2
V1.4.2
Quick fix to animations as I was made aware that they were not working as intended
-Re-imported all the visual/audio resources for the skills. This should fix the issues with the lack of sound and visuals.
-Added more sounds to the Camo skill
-Tweaked the Murder of Crows visuals a bit.
Version 1.4.1
V1.4.1: The update with some balances and added skill spread.
-Fixed typo errors in a few skill descriptions.
-Hunter’s Mark changed to Weakness Exploit, same with Mass Mark. Marking was almost unnecessary, and the main point of the skill has been its exploit capability for a while.
-Tear Gas damage increased by 35%, blinded removed. This should allow for more strategic removal of armor without outright destroying the balance of the skill by allowing for abusive blinded application.
-Reduced Murder of Crows’ base damage by a small amount (down to 65% of weapon damage from 75%) to keep it in line with starter skills and to reward players for attacking clusters of enemies, and make the skill less punishing in single target situations.
-Increased the cost of Natural Remedy to balance the positives with the additional cost.
-Created 3 new skill tiers that show up at levels 2, 6, and 13. This is to bridge the gap in the amount of displayed skills between levels. Level 2 skills only require 1 huntsman, level 6 will require 3 huntsman, and level 13 skills will require 4 huntsman to learn. Specific skill movements and learning requirement changes are as follows:
*Tear gas moved to a starter skill, replacing Natural Remedy
*Power Stance, Summon Sleuth, and the new Weakness Exploit moved to the new level 2 tier
*Natural Remedy moved to Level 4 / 5 skill tier
*Nature’s Barricade, Ice Trap, Shock Trap, and Cursed Arrow moved to level 13 / 14 skill tier.
*Mass Mark moved to its proper place as a level 8 - 10 skill tier
*Prices for skills adjusted to try and match their places in the skill rankings.
Skills that you have books for should not be removed from your inventory, and the only thing that might change with this update is that skills moved to higher requirements will not be usable until you reach the usage requirement in Huntsman points.
I’m sorry in advance for any inconvenience this might cause in gameplay, but hopefully these changes should help with the number of skills being less overwhelming as you hit level 9, as well as balance some of the early game usage of the stronger skills without outright nerfing them.
****While I don't believe this should hurt, have any affect on the cheat chest as no UUID's were modified or added in this process, I will post the chest again if it's buggy due to the updates.****
Version 1.4.0
Ported to the Definitive Edition, same version as current for vanilla.
This update should a good amount of dialogue/possible dialogue paths to Thurston. He's now a SLIGHTLY more interesting set piece than just being a skill vendor. Dialogue progress is locked to each person that talks to him, so either everyone has to go through the dialogue or just use the same person to talk to him each time to get the extra dialogue options. For those cheeky individuals, I hid a section of dialogue just for you, which you might get a laugh out of.
Added damage information to the tooltips for Bola Shot and Cursed Arrow.
Fixed Thurston's assigned physics, stats, and equipment class.
Fixed Thurston dialogue issues (showing the incorrect dialogue in Fort Joy/Driftwood/Nameless Isle)
Removed Cheat Chest
Donations
Both straight donations and premium membership donations accepted
Are you ready for the Definitive Edition? Want some new huntsman skill to pair with your new journey? Ready to return to the world with Thurston, Sleuth, and all your fun skills?
Welcome to Ryuki's "DEFINITIVE Tracker Class Expansion" for the Huntsman class! This mod adds a ton of extra huntsman skills into the game, as well as a vendor that sells the skills. Thurston loves to be involved in every step of you adventure, so you will see him in many of the main and hub locations, notably Fort Joy, the various decks of the Lady Vengeance, Driftwood, The Nameless Isles, and Arx, making his inventory of skills easy to access and purchase at all times. These abilities help reduce the need for the arrowheads without removing their viability. The abilities allow you to set many of the game's different status effects while also giving you utility to strip magic armor, summon a couple new companions, and lots more! If you're so inclined, and wish to subvert the entire purchasing ordeal, a cheat chest to grab all the skills also exists on the dock where you spawn in Fort Joy. The mod itself runs well with every type of play through that a huntsman would fit in, and doesn't require specializing in any secondary skills to make effective use of it. Summoning will help with your companion scaling, but is not at all needed to keep them relevant. Most of the skills were play tested in honour mode and work really well in conjunction with other class mods, especially the magic based mods. I'm always open to suggestions and tweaks if you've got some ideas! If you need to, DM me or add me on steam, I don't mind talking if I'm not busy with one thing or another!
A list of the abilities currently included: Tier 1 (Starter and basic skills):
Bola Shot: Slow/Pin an enemy with a specialized arrow fired from above (Gains high ground like Sky Shot)
Rusted Arrow: Fire a specially unkempt arrow, forcing the target to be stuck with Decay/Muting them (Similar to the real life effects of Lockjaw/Tetanus)
Murder of Crows: Bleed your targets with a swarm of controlled crows. Being a hunter has its benefits. Can spread to extra nearby targets.
Tear Gas: Similar to the scoundrel "Chloroform" skill, but with the added "Suffocation" effect. Intended to help bridge the gap where Huntsman are lacking in magic damage skills outside of arrowheads.
Tier 2 (~Level 2)
Summon Sleuth: Summon your wolf companion to assist in battle with various skills and the ability to bleed your foes.
Power Stance: Assume a stance that increases your raw damage output while decreasing your accuracy.
Weakness Exploit: Exploit a foe's weakness to nullify their resistances and cause them to flee in terror.
Tier 3 (~Level 4)
Camouflage: Slip into your surroundings with your superior knowledge of stealth. Sets you as invisible and allows you to move/escape from tight situations.
Natural Remedy: First aid, but better. Cleanses more status effects.
Pathfinding: Usable in stealth, just like the Cloak and Dagger skill. Using your knowledge in silent movement and avoiding your prey's line-of-sight, you are able to quickly adjust locations to reach more beneficial positions.
Boisterous Laugh: Laugh at your target, taunting them into attacking you. Helps your low health tank targets get a turn of reprieve at the cost of your ranger gaining that target’s attention.
Acid Arrow: Fire an acid coated arrow on your target, corroding their armor and helping you break that oh-so-annoying Shields Up skill.
Concussive Arrow: Fire a small explosive arrow that dazes your target, lowering their ability to act for a few turns.
Bear Trap: Toss out a bear trap that will arm in one turn and deals physical damage, and will pin/slow targets who have forgotten their armor.
Summon Tasha: Summon your “friendly” bear friend Tasha. She is able to taunt, create herself more physical armor, and create a massive earthquake to control the battlefield in your name.
Tier 4 (~level 6)
Summon Vik’Tir: Summon a Fire Salamander companion with 3 abilites. He is able to use Flame Tongues (The animation is left intentionally as a bit of a funny easter egg to things), Fireball, and Supernova, which will heal him quite a bit.
Petrifying Trap: Petrifies targets caught in the area if they’ve managed to lose their magic armor. Also creates a small puddle of oil to make combos with.
Poison Trap: Explodes in a puddle of poison, doing obvious poison things
Tier 5 (~level 9)
Rabid Shot: Your time in the wild has allowed you to harness the otherwise dangerous infections to use in your arsenal. This laced arrow causes enemies to become Infected and Mad temporarily.
Suppressive Fire: Fire a volley of 15 arrows, each doing a small amount of damage, but the overall volley overwhelming a foe. This is great for stripping armor off an opponent or abusing high ground for a good salvo of damage. Some of the arrows will occasionally split off and deal extra damage.
Pheromone Overload: You are able to take the pheremones from various creatures and create special concoctions that seem to... lure your opponents to be a bit more friendly to your. This is a charm effect that helps you maintain control over the battlefield.
Summon Uv'ithrha: 1 source skill- As a master trapper and hunter, you've caught yourself a beautiful specimen, and it seems to have taken a liking to you. You can summon a new, special demon companion.
Mass Mark: 2 source skill- Same as the Mark Prey skill, but you are able to target 4 enemies now.
Heart Piercer: Your shot is targeted at the oh-so-vital heart of your target. This gains extra damage from stealth, and can kill any target under 15% HP. Pierces foes, great for lining up massive damage.
Mass Bear Traps: Toss 4 bear traps, description above.
Tier 6 (~level 13)
Ice Trap: Toss a single ice trap, causing a small ice puddle and possibly freezing targets caught in its snare
Shock Trap: Stuns targets caught in its maw.
Cursed Arrow: Fire an enchanted arrow at your target that turns them into a chicken!
Nature’s Barricade: Creates a wall of vines (exactly like Living Wall) that entangles targets near/under it and poisons those targets.
Tier 7 (~level 16)
Achilles Heel: 3 source- Fire a powerful, piercing shot that can knock your opponents down, and deals a heavy amount of damage to anyone caught in its path. Applies Ruptured Tendons.
Artillery Strike- Fire a cluster of 30 shots, similar to the way Hail Strike works, in a larger circle. These will leave a pool of fire and overwhelm a target’s magic armor.