Divinity: Original Sin 2 - Definitive Edition
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About this mod

SUMMONING ENHANCEMENT FOR TACTICIAN DIFFICULTY MODE.

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Please note: English is not my native language. This description has been translated into English using DeepL and I apologize if there are any errors in the text.

Having been a summoner in RPGs for over 20 years now, it saddens me to see time after time developers made the Summoner archetype completely uncompetitive compared to other casters or non-mage archetypes. In almost every game you can focus on, say, destructive magic or one particular weapon and use this playstyle for the entire game, being a full-fledged combat unit that destroys even the most powerful enemies at every stage of the game, but for some reason developers don't let you do the same with the Summoner archetype. In the last 10-15 years the only true Summoner who had the right to call himself this word was V from DMC5. Even the vaunted animal companions from PWotR are nothing more than average pets that can be taken out of battle with a simple low-level spell. But this makes me laugh a lot: in order to be considered strong, pets just need to be made average compared to the crappy pets from other games. Pitiful sight.
Just as an archer only needs to focus on his bowmaster skills, a swordsman on melee combat, and a healer on healing magic, the Summoner needs nothing more than to fully dedicate himself to this path. Because otherwise, the character will rightly ask himself the question: "Why the hell should I follow the path of the Summoner if it does not give me the power to destroy enemies as quickly and efficiently as magicians who have completely devoted themselves to destruction magic?" Fire mage hurls a fireball and enjoys watching his enemies turns to dust. Carefully aiming, focused archer fires an arrow that ends the life of an unlucky foe. Armed with a huge battle axe and all-consuming rage, a ruthless barbarian destroys everything around him and leaves dozens of corpses behind him. The Summoner? He owns a powerful, tough, brutal and unstoppable Eidolon that does all the dirty work for him, while his Master, being in complete safety due to his magic, enjoys the spectacle - this is what it means to be a True Summoner.


This mod does not offer anything new, as I do not like the abundance of magic tricks, instead preferring the depth of their possibilities. Mod reasonably increases damage and vitality of totems, incarnate and condor, allowing you to enjoy gameplay of the summoner. But, as always, every power comes with a price: all spells costs more AP, requires additional memory slot, have a reduced range, and all totems exists for 2 rounds instead of 3.

WARNING!
"Summoning Enhancement" are NOT compatible with Gift Bag #3 "Pet Power" and with mods that affects Totem, Incarnate and Condor spells.

Installation.
Drop .pak file into C:\Users\<USERNAME>\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods.

Now to the numbers. Only changes affected by my mod are listed here, values that are not listed have not changed.
Note 1. Default strength, finesse, intelligence, constitution, memory and wits is based on a value from 0 to 10, where 10 is roughly the amount that a dedicated player can gather at that level.
Note 2. Default armor, magic armor and vitality is based on a value from 0% to 100%. 100% will give to summon average Armour and Vitality amount for a character of corresponding level.

Vanilla value -> Modded value.

SUMMON TOTEM
- Spell rework:
Action points cost: 2 -> 3
Memory slots cost: 1 -> 2
Target radius: 13 -> 10
- Totem enhancement:
Turns duration: 3 -> 2
Base Intelligence: 8 -> 10
Base Constitution: 1 -> 4
APMax/APStart/APRecovery: 1 -> 2 (now totems shoots 2 times instead of 1, but exists for 2 rounds instead of 3)
Base vitality: 10% -> 20%
Overall damage boost: 0% -> 15%

SUMMON INCARNATE
- Spell rework:
Action points cost: 2 -> 4
Memory slots cost: 1 -> 2
Target radius: 13 -> 10
Cooldown: 6 -> 4
- Incarnate enhancement:
Base Strength : 2 -> 4
Base Finesse: 2 -> 4
Base Intelligence: 2 -> 3
Base Constitution: 1 -> 4
Base Memory: 2 -> 3
Base Wits: 2 -> 3
Base armor: 10% -> 30%
Base magic armor: 10% -> 30%
Base vitality: 25% -> 30%
Overall damage boost: 0% -> 30%
- Incarnate Champion enhancement:
Base Strength : 3 -> 8
Base Finesse: 4 -> 8
Base Intelligence: 3 -> 4
Base Constitution: 2 -> 8
Base Memory: 0 -> 4
Base Wits: 0 -> 4
Base armor: 15% -> 60%
Base magic armor: 15% -> 60%
Base vitality: 35% -> 65%
Overall damage boost: 0% -> 75%

SUMMON CONDOR
- Spell rework:
Action points cost: 2 -> 4
Memory slots cost: 1 -> 2
Target radius: 13 -> 10
Cooldown: 6 -> 4
- Condor enhancement:
Base Strength : 1 -> 2
Base Finesse: 3 -> 6
Base Intelligence: 1 -> 8 (magic bird with 1 INT??? ffs Larian)
Base Constitution: 1 -> 4
Base Memory: 1 -> 4
Base Wits: 2 -> 8
Base armor: 0% -> 40%
Base magic armor: 0% -> 40%
Base vitality: 40% -> 70%
Overall damage boost: 0% -> 75%