Removes origin NPCs (companions) from your playthrough.
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Extremely simple scripting mod to remove origin NPCs (companions) from your playthrough. You can still play origins that you roll as Avatars in character creation. Does not interfere with generic recruitable henchmen.
WARNING—YOU CANNOT GET THE COMPANIONS BACK AFTER REMOVING THIS MOD!
Intended for parties with generics but you don't want to feel bad about seeing the companions or their ghosts. NOT intended for playthroughs with SOME origin companions! Having this mod activated with origin companions in your party WILL lead to unintended behavior. They will still be in your party when you activate the mod, but if you reload the game or change areas when they aren't in the party, they will be removed.
Playtested in a very quick playthrough. Companions/their ghosts/otherwise will not appear at any stage in the story where they are intended to reappear.
Install: Drop the .pak into Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods. Activate the mod in the main menu.