Divinity: Original Sin 2 - Definitive Edition
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taboowhiskylg

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Added some new skills.Use the cosmic secret energy to summon things and manipulate time and space

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我制作的第二个mod
这次学会了制作特效和新召唤物
技能书商人可以在复仇女神号二层和阿克斯城市集找到
星能召唤师魔法:
大气学派魔法(别问我为什么不设置为召唤学派,我也不知道)
   
   - 微型宇宙:在一个区域创造微型宇宙,对区域内所有角色附加奇迹
     奇迹:伤害+10%,暴击率+30%,命中率+30%,并且最大召唤数量提升,获得新技能“水滴”“宇宙射线”
  - 水滴:对范围内所有敌人发射水滴,每个水滴会有50%概率分裂对5m内最多三名敌人造成伤害
  - 宇宙射线:对一条直线上的敌人造成物理伤害,伤害基于你当前的生命值   
  
  
  
  - 奇点:立马跳到目标的回合
  - 反射之镜:召唤一面镜子,当镜子受到攻击时会将攻击反射给敌人(实际60秒持续时间)
  - 哈雷彗星:召唤哈雷彗星从天而降,在落点生成秘源,可能砸中自己
  - 亚空间:召唤亚空间,在亚空间里移动或者进入亚空间的敌人会受到伤害,并附加痛苦枷锁,伤害与你当前物理护甲有关
  - 质量亏损:对自己和周围目标造成自己100%生命值的物理伤害
  - 永恒之枪:召唤冈尼尔从天而降打击目标,无法完全掌握冈尼尔的力量,伤害浮动较大


源力技能
      
  黑洞:1源力,在一个区域创造黑洞,会聚集周围角色
      暗影裂变:召唤异世界成为神的你,获得强化,但因为不在同一世界,每回合会受到穿刺伤害,拥有技能“投影”“创世纪”和一些战场技艺技能。再受到伤害时会流出秘源,消失时也会留下秘源。投影:投掷物攻击,与角色当前生命值有关,1源力。创世纪:2源力,创造创世纪领域,每回合虚空剑会对敌人造成伤害,并附加“创世纪”状态,拥有次状态每回合开始都会随机传送。
  光速:2源力,你以近乎光速移动,AP消耗减少,移动增加,获得额外回合,但是AP回复减少,并且受到穿刺伤害,闪避率+100%,命中率+100%
  光之注能:2源力,将自己的属性附加给召唤物
  世界树:2源力,召唤一颗世界树,世界树的技能不消耗AP但消耗源力,世界树在受伤时会流出源力,消失时也会留下源力。世界树之触:对附近所有敌人造成伤害 。灵魂陷阱:对附近所有敌人附加痛苦枷锁 。永恒之枪:召唤冈尼尔从天而降打击目标,拥有冈尼尔完全的力量
 引力乱流:3源力,大范围暂停时间2回合,你不受影响
    
mod演示视频https://www.bilibili.com/video/BV1E44y1K7De?spm_id_from=333.999.0.0
视频中伊凡的技能是其他大佬制作的mod



The second mod I made


This time I learned to make special effects and new summoners


Skill book merchants can be found on the second floor of the nemesis and the Akers City collection


Star Summoner Magic:


Atmospheric school magic (don't ask me why I don't set it as summoning school, I don't know)






-Micro universe: create a micro universe in a region and add miracles to all characters in the region


Miracle: damage + 10%, critical hit rate + 30%, hit rate + 30%, and the maximum number of summons has been increased to obtain new skills "water drop" and "cosmic ray"


-Water drop: Launch water drops on all enemies within the range. Each water drop will have a 50% probability of splitting and cause damage to up to three enemies within 5m


-Cosmic ray: deals physical damage to enemies in a straight line. The damage is based on your current health










-Singularity: jump to the target's turn immediately


-Mirror of reflection: Summons a mirror. When the mirror is attacked, it will reflect the attack to the enemy (actual duration of 60 seconds)


-Halley's comet: Summon Halley's comet to fall from the sky and generate a secret source at the landing point, which may hit itself


-Subspace: Summon subspace. Enemies moving or entering subspace in subspace will be hurt and attached with pain shackles. The damage is related to your current physical armor


-Quality loss: physical damage that causes 100% of your health to yourself and surrounding targets


-Eternal gun: Summon gunnier to drop from the sky to hit the target. Gunnier's power cannot be fully mastered. The damage fluctuates greatly






Source skills






Black hole: 1. The source force creates a black hole in an area and will gather the surrounding characters


Shadow fission: you summon a different world to become a God and get strengthened. However, because you are not in the same world, you will receive puncture damage every round. You have the skills of "projection", "Genesis" and some battlefield skills. When being hurt again, it will flow out of the secret source, and when it disappears, it will also leave the secret source. Projection: missile attack, related to the character's current health, 1 source force. Genesis: 2 source power. In the field of Genesis, the void sword will cause damage to the enemy in each round, and the "Genesis" state is added. It has a secondary state and will be transmitted randomly at the beginning of each round.


Speed of light: 2 source power. When you move at the speed of light, the AP consumption is reduced, the movement is increased, and you gain additional rounds, but the AP recovery is reduced, and you are subject to puncture damage. Dodge rate + 100%, hit rate + 100%


Energy of light: 2 source power, which adds its own attributes to the summoned object


World Tree: 2 source power. Summon a world tree. The skill of world tree does not consume AP but consumes source power. The world tree will flow out of source power when it is injured and leave source power when it disappears. Touch of the world tree: deals damage to all nearby enemies. Soul trap: attach pain shackles to all nearby enemies. Eternal gun: Summon gunnier to fall from the sky and strike the target. It has gunnier's complete power


Gravitational turbulence: 3 source forces, 2 rounds of large-scale pause time, you are not affected






Mod demo video https://www.bilibili.com/video/BV1E44y1K7De?spm_id_from=333.999.0.0
Ivan's skill in the video is mod made by other big guys