Divinity: Original Sin 2 - Definitive Edition

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WaifuMistress

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WaifuMistress

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About this mod

This mod adds a ring in the tutorial area that gives inmunities to status
effects that will skip a turn, makes almost all skills have one turn of
cooldown and tweaks some skills like changing the AP cost and increasing the radius of some skills like "mend metal"

Permissions and credits
-DESCRIPTION-
I created this mod because on my full modded playthrough where my main character had the Talent glass cannon, she kept losing turns because the debuffs bypass her magic armor. I tried to find a mod that gave my character inmunities, but without being too op, and since I didn't find anything, I made this mod. Also, by the end of the game, I had filled my action quick slot bars with tons of spells and skills to be able to attack with spells every turn. This was kinda annoying and I just wanted to throw meteor shower and fireballs, so I serch for a mod that could make it happen. I searched for a mod that gave all skills 1 turn cooldown but I didn't find any mod that works on the definitive edition, so I also added the 1 cd skills to this mod. And lastly, while playing on a higher difficulty with a full party, I realized when I wanted to heal and give armor to all my party with support spells, like mend metal,  the radius of the skills that heal en masse or give armor, were a bit too small for my taste, and many characters were out of the readious. So I increased the radius. I also tweaked some skills that I though they were either weak or annoying in it's AP cost.

So about the first thing this mod does. Inmunity:

This mod adds a ring in the tutorial level, in the deck, where it's raining and the kraken is attacking. I messed up in the level editor and I added a chest and nearby many rings. The rings add +2 to magical armor and inmunities to anything that will make a character skip a turn or not be able to attack with spells or effectively. The inmunities that give are:
- Frozen
-Stunned
-Charmed
-Terrified
-Knocked Down
-Silenced
-Crippled
-Blinded
-Weak
-Slowed
-Petrified
-Drunk
-Slipping
-Sleeping
-Mad
-Chicken Form

I used a base for this ring, so across the game, other rings will have the same inmunity effect, but with better armor defense.

The second thing it does is make every skill that is present in the spellbook, wheather it's a spell, a skill or a weapon skill to have a coldoown of just 1 turn with some exceptions. Skills and attacks from summons are also included in the 1 turn cooldown.

EXCEPTIONS
- Summoning:
- Summon dragonling and it's attack Spitfire (I couldn't find it in the mod engine)
-Geomancy:
-Trigger Spores (I couldn't find it in the mod engine)
-Sourcery:
-Only bless and curse are included. Replenish Source, Swornbreaker, Charm Voidwoken, Purge and Annihilate are not.
Special:
-Time warp (I thought it would be to op and would trivialize combat)

The third change I did is related to the radius on some suport spells, the firewhip spell and tweaks on some other spells. This ones:
-Mend Metal (5m to 20m)
-Soothing Cold (3m to 20m)
-Mass Cleanse Wounds (8m to 20m)
-Mass Cryotheraphy (13m to 20m)
-Cleanse Wounds (2m to 20m)
-Firewhip (8m to 13m)
-Hail Strike (3AP to 2AP)
-Ice Fan (3AP to 2AP)
-Teleportation (2AP to 1AP)
-Dazing Bolt (3AP to 2AP)
-Fire Whip (3AP to 2AP)
-Supernova (3AP to 2AP)

-INSTALLATION-
Unzip the rar file and put the contents in ...\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods and activate it in the game in the mod menu.

-UNINSTALLATION-
Delete the file in ...\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods

Hope you enjoy it.