Divinity: Original Sin 2 - Definitive Edition
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Odinblade

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Odinblade96

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About this mod

Dislike the "ally turn, enemy turn" nature of D:OS2's round-robin system? Wish that your initiative had a bigger impact on the turn order? This mod changes the combat turn order whereby players and enemies will act in order of their initiative.

Requirements
Permissions and credits
This mod requires Norbyte's Script Extender to use.

Dislike the "ally turn, enemy turn" nature of D:OS2's round-robin system? Wish that your initiative had a bigger impact on the turn order? This mod changes the combat turn order whereby players and enemies will act in order of their initiative.

How does it work?
With this mod enabled, the turn order is decided entirely based on initiative values, rather than providing a mixture of allied and enemy turns like the base game does:

In the example above, Fane has the highest initiative and therefore moves first. The Magisters then have the next highest initiative values, meaning they go next in the new turn order. In the previous system, Lohse would act after the first Magister's turn despite having lower initiative than the other enemies.

Is it balanced?
It's hard to vouch for the balance of this combat system, and it's not been extensively-tested. However, it can provide a new combat dynamic to spice-up your next playthrough. I'd love to hear how you find the system after using it, as your feedback could inspire some alternative options and improvements in the future.

Known defects
  • When delaying your turn, your portrait may not appear at the end of the turn order. However, you will still receive your turn at the end of the round as intended. This bug is purely UI-related.

Credits
HUGE credit goes to Norbyte for providing the initiative-sorting code, as well as creating the Script Extender.