Divinity: Original Sin 2 - Definitive Edition

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frasdoge

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frasdoge

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14 comments

  1. droscoe2
    droscoe2
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    • 7 kudos
    2 years since last update, I know this is a shot in the dark, but I've added some starter skills from OdinBlade Necromancy overhaul, but they're not showing up in game. You can select them in character creation as normal, but once you get in game, they disappear and are replaced by any other skill within the same school.

    For example Mosquito Swarm -
    DB_JLMBYpp_StarterSkills("Necromancy", "Target_OdinNECRO_MosquitoSwarm");

    ....doesn't show up in game. Neither does Decaying Touch, and a couple others.

    I'm trying to diagnose the issue and fix it, but it's really hard to figure out what the problem is exactly.

    I wonder if the meta.lsx file needs updated since the game has been updated since then possibly? Really not sure why this wouldn't work.
    1. YazeedNexus
      YazeedNexus
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      I think we should just get on BG3 haha
  2. thanhhentai
    thanhhentai
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    This mod is only usable when recruiting new members ? How can i use it if im already in act 2 ? Thanks for the mod btw,
    1. frasdoge
      frasdoge
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      • 13 kudos
      What would be the point in using it if you've already recruited everyone and are in Act 2?
  3. zellez11
    zellez11
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    I dont know where to ask but what if I want to edit an existing mod because the author left that mod how would I do that ? any tips or guides to follow ?
    1. frasdoge
      frasdoge
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      • 13 kudos
      Depends what their mod was doing as to how you would re-create it. Pretty much just extract it with the pak extractor to see the contents of it.

      I don't plan on giving a guide in these comment sections though. There's an official Larian discord which contains a number of channels where many popular modders spend some time talking and helping each other out, including for new people.

      I learned how to do everything any of my mods do in less than a week from the discord and Larian guides, so start with that.
  4. Rovlad84
    Rovlad84
    • member
    • 9 kudos
    Hi, using your mod now, seems to be working as intended, thank you!
    Is there any particular reason you're not refunding talents though? It seems I still have to use mirror to change those.
    1. frasdoge
      frasdoge
      • supporter
      • 13 kudos
      Hi, glad you're enjoying the mod.

      There isn't any particular reason I'm not refunding the talents, other than the fact I forgot to add that to the mod... I'll see about updating the mod to include that.
    2. zellez11
      zellez11
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      I would love it if I could customize the talent as well , but if you dont have time it is fine
    3. frasdoge
      frasdoge
      • supporter
      • 13 kudos
      Not sure when I'll be able to get this done sorry. Just encountering some issues with a UI bug that may take a while to resolve if ever. Don't want to resort to hardcoding it in either, as then it wouldn't be compatible with basically any class mods.

      Edit: Rewrote the entire mod due to a bug in the editor's CharacterRemoveTalent not updating the UI. It has now has talents as requested.
    4. frasdoge
      frasdoge
      • supporter
      • 13 kudos
      Just updated the mod with a better item system too. It's now fully featured and effectively final pending any bug reports or feedback.
    5. zellez11
      zellez11
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      • 0 kudos
      What do you mean by better item system ?
  5. zellez11
    zellez11
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    • 0 kudos
    what is the difference between this and Prepare To Be Built
    1. Rovlad84
      Rovlad84
      • member
      • 9 kudos
      PTBB doesn't give you extra basic skills when recruiting/creating a character, like JLMBY++ does.