Fixes a base game bug where Tarquin would freak out to unveiled undead, even though that does not fit his character, actions, dialogue, or backstory.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
Larian: For making the game in the first place Divinity Engine Wiki: For being a nice resource. You, the player: For using the mod or just reading here. :)
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Another extremely simple mod of mine that fixes a base game bug where Tarquin would freak out to unveiled undead, even though that does not fit his character, actions, dialogue, or backstory. He starts out not caring, but once you hit the Reaper's Coast onwards, he will start attacking unveiled undead. Made even more weird by the fact that if you're a (veiled) undead, he'll make comments on it and treat it as a passing fancy at best. I don't know why this oversight was in the base game, but that's partly why mods exist.
Installation: Manually extract the .pak file into your Mods folder. By default, it should be in your Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition folder. Afterwards, boot up the game and tick the mod's checkbox to activate it. Sort it in your load order at your will.
Uninstallation: Simply deactivate the mod in your load order. To be more thorough in its removal, delete the mod's .pak file in the afore mentioned directory.
Compatibility: This mod should be very lightweight and shouldn't conflict with anything.
Mod is only for the Definitive Edition. Also, I own the GOG version of D:OS2 so there's little chance of this getting a Steam Workshop release.
Mod should work any time on the Reaper's Coast or afterwards (the bug doesn't seem to rear its head until then).
Permissions: You are free to use this mod in any way you like as long as you credit me and the others that helped me.
Credits Larian: For making the game in the first place Divinity Engine Wiki: For being a nice resource. You, the player: For using the mod or just reading here in the readme. :)