Divinity: Original Sin 2 - Definitive Edition

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AlexVanced

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AlexVanced

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REWORKED DRUID CLASS: Polymorph into different animals! Each with their own unique abilities!

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REWORKED DRUID CLASS: Polymorph into different animals! Each with their own unique abilities!

You can find the file  for the classic Divinity 2 here: Nexus_Druid_Class or here Steam_Druid_Class. Credits go to the original creator (Hobojoker) of the mod.


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Alright, these are the forms:

Bear - Tank, aggro and melee

Blob - starter form, damage leech, damage absorption, can get you out if you're near death

Crab - Little, cute, lucky, use it for escape situations

Croc - Tanky, slow, more long-range options than the Bear

Frog - Water/Ice/Poison damage - not much armor

Owl - Swift aerial attacks, flies, evasive, dust-blinding

Mole - Plentitude of abilities that have to do with earth/oil and poison he can burrow into the ground too

Spider - Similar poison abilities with the Mole but more focused on entangled abilities instead of earth/oil

Tiger - Sneaky, close quarters, rogue-like character. (there's a cloaking ability just for that, the rest of the abilities no longer turn you invisible)

Turtle - He Heals and he can take a beating

Werewolf - You have it from the start, but needs source points to transfrom.. he can summon wolves, and has vampirism. He looks ugly AF though so I might make a version without it.

Wolf - Standard soldier like form. Good dps with some extra abilities.

I've removed every other form (Commander, Dragons, Tree, Forest, Unstable, Demon, Dragonling, Chaos, Djinn) since they're completely random and I don't think they go well with the druid we all know and love..


Following, are some comments from the previous author of the mod:

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MUST REMOVE WEAPON/SHIELD TO USE MELEE IN ANIMAL FORMS! PLAY THIS CLASS UNARMED!! (I'm not sure since I've tried with a twohanded sword and it works pretty well..)

To change between forms, either wait for the timer to expire, or use the ability with the big red "X" to transform back to your original form.

I highly recommend that you keep your bar 1 clear (cycle through your skill bars by pressing 'R' and 'F'), and have only your shapeshifting skills there or on another bar. The abilities you get in animal form only appear on bar 1! Sorry!
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TRADER LOCATIONS:

There is a vendor at the Beach Waypoint at Fort Joy
There is a vendor at the magic Mirror on Lady Vengeance
There is a vendor at the bunks on 1st floor Lady Vengeance
There is a vendor at the Stern on the top deck of Lady Vengeance (Maybe?)
Requires Polymorph to learn skills

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Current version:
1.7.2

  • Fixed disappearing icons for Mole and Spider


Older versions:
1.7: 
 
  • Fixed Blob's "god mode" (apparently he was invulnerable for 4 rounds)
  • Made the prices of the books cheaper (or even completely free without shedding a sweat) ;)
  • Adjusted some requirements for the Combat Abilities for each form 
  • More and more balancing
  • Made a second version were the Werewolf and Blob are not anymore part of the druid mod (At start the skill presets will be empty.. simply choose a skill you like..)

1.6.6: 
 
  • Fixed Blob's lack of poison resistance, this little abomination is now immune to poison (since it's also his own blood),
  • increased Mole's resistance.
  • From this version on all forms won't be turned off on their own, you'll have to do it manually. If anyone wants to transform for a limited time, let me know and I'll make a version.

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Future Plans:

Fix 'dem bugs
Balancing updates

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BUGS:

Unfortunately, this mod uses a lot of extra skills, so you might notice some duplicate icons when creating a new character, I know it's cluttery, but it'll be fixed after reviewing any further balancing issues you might post.

*FIXED* Both Mole and Blob have poison resistance, and immunity, but they still take damage.. (mole won't be affected afterwards from poison while Blob will keep loosing health, and in a pretty fast rate) It works REALLY well if you have undead since Blob leaves trails of poison every time he gets hit and Mole has a plenitude of poison based attacks.

Some characters take a little damage from self-buff abilities (mend metal, fortify, etc).