Divinity: Original Sin 2 - Definitive Edition

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Vieux

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ducladoncladon

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About this mod

A simple GM campaign inspired by Suikoden V. The names of the characters and places were changed. As the GM you should have full control to adjust what you think should be in your adventure or not. Therefore here are all the maps ready to use or to be edited in the Divinity Engine 2 DE. The mod is currently under developpement. (07/01/2019)

Permissions and credits
Introduction :

This mod is all in french. If you want to translate it feel free to do so.

I wanted to create a mod that could be heavily edited from start to finish by others. So it's not a .pak

This mod is a GM campaign inspired by Suikoden V. You'll have many maps and
characters at your disposal (but I changed their names, yeah... I know)
They may undergo some adjustments from time to time. Especially when I
discover something new about the Divinity Engine that I want to
incorporate.

Update : (07/01/2019)
Long time no see. I wanted to make the mod for DE and therefor had to change many things.
You'll find a recipe-based system to upgrade some equipment.
All races have been changed to better fit in the Suikoden V lore.
Runes changed.
Added some icons for new Items, Skills and Equipment.
A debug level.

The .pak file is for people who wish to use it directly in GM
mode. You can also publish locally your own project with your own
editions and use it in the GM mode.

Skillbooks don't work as in Divinity anymore. Having one in your inventory allows you to learn it's skill for all your characters. Therefor you shouldn't make the player simply "buy" them. f.e. It can become a reward for accomplishing a quest.


Details :

Root Templates :
-Some new characters. Georg Prime and Lyon (renamed Mjoln)

Maps : (with brand new teleport triggers to allow you enter houses and stuff)

-Rainwall renamed Pluie-en-Murret :
Town (still in progress)

-Estrise :
-Under siege city
(8 years ago) It's intended to be a flashback that shows the decisive
battle against Armes. It also introduces Lucretia (renamed Mercedes)

-Stormfist renamed Fort-Tempête :
-Gladiator's room (it's really a jail)
-Arena
-Rooms around the Arena (infirmary, coridors, gardens)
-City
-Sewers
-Tavern

-Lordlake renamed Chasse-Puit-Sac :
-Rovere Manor (interior)
-Lake (not seen in the game but hey, why not)
-Forest
-Mansion district
-Town
-Town rebirth

-Sol Falena renamed Germinal :
-City
-Harbour
-Tavern
-Bank (with an investment system which is not finished yet as it needs scripting I have difficulties to do)
-Senate
-Castle
-Entrance
-Kitchen
-Banquet room
-Gardens
-Upperfloor now has a secret door with a script (you'll need 11 Wits to find it next to the chambers of the imperial guards)
-Throne room now has restricted acces to Arshtat's chambers
-Sealed Room

-Raftfleet (by night) renamed Armadeau

-Ship :
-Lowerfloor
In this floor you'll be able to manage your party. It's useful to give
control of the prince and his aunt to the players. But you'll need to
deactivate manually all other character (not delete). Otherwise they'll end up recruiting Dragon Knights day 1.

Story script
:
Some mini quests requiring you to convince to get an item. Pickpocket or
talk to the right person to get to talk to others (bank, but you can
also just lie)

Characters :
-Lucretia renamed Mercedes
-Babage renamed Albert (Einstein)
-Sorensen renamed Carl (he and Albert are dwarves now. And they have quite an
impact over the world, not just a revolving bridge)
-Aethelbald is not bald anymore (renamed Aethel)
-Baram Luger renamed Vice-Amiral Furher
-Marina renamed Locuste (yes, as in Locuste the poisonner)
-Arshtat renamed Dyssebeia
-Sialeeds renamed Liane
-Prince renamed  Prince Camille
-Lymsleia renamed  Lise-Leia (:))
-Ferid renamed Vendi
-Georg (Is the part that play the players, so no name)
-Lyon (same here)
-Kyle renamed Roland
-Alenia renamed Adana
-Zahak renamed  Cain
-Galleon renamed Guillaume
-Miakis renamed Mildris
-Gizel renamed Gui (Godwin, that didn't change)
-Marscal renamed Marchal
-Salum renamed Simon (Baranques instead of Barrows)
-Euram renamed Ephraim
-Luserina renamed Euphemia
-Childerich renamed Heimark
-Dolph renamed Bisdeger
-Toma renamed Billy
-Talgeyl renamed Tenenbaum
-Goesh renamed Goethe
-Zegai renamed Stan (the man)
-Shoon renamed Eric
-Raja renamed Rakshasa
-Murad renamed Silvio
-Silva renamed Silvia
-Rahal renamed Francisque
-Roog renamed Corbin
-Flail renamed Blanchefleur
-Lance renamed Morgenstern

NPCs (not in the original game) :
-Durgourdin the director of the bank
-Brian and his crew, the hooligans in Sol Falena.
-Hooligans in Lordlake

And probably some other stuff I don't find relevant to remember. Check the Docs for setup. it didn't change since last time.

Notes :

-This mod isn't complete and should not be used as a campaign yet. See the
.pak file for that. And even so. It would still lack many
things. And I'm not certain it would not have some bugs either.

-Edited or newly created Items, Characters and NPCs are directly accessible in the GM mode panel in adequate categories.
From the Queen (promoted Imperator) to the random cut-throat.

-The Last name of the royal familly is changed from Falenas to Freyadour.

-Feel free to edit whatever you want. This is the main reason of this mod.

-If you find bugs or anything please tell me and I'll try to fix it as soon as I can.

-I'm open to suggestions in general. Just remember I'm just a regular everyday normal guy.