Divinity: Original Sin 2 - Definitive Edition
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Sicheslav

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About this mod

Compilation of modded and not mods to create a different Gameplay feel.
Spoilers!!!

Permissions and credits
The main reason for the compilation is that D:OS 2 desinged as a power fantasy so you are always as much OP as you want to be, I like the tactical gameplay mechanic of it(favourite genre so to speak) and I just wanted to play less of a power fantasy tactics but a RPG Tactics. Main problem of vanilla are Boss fights(they are all easily killable in 1 turn on tactian with REGULAR party, Power Fantasy at it's finest) and Boring Unique items combined with shitty vendor system made re-gearing just tedious and mandatory while giving good uniques for free or hard to get ones or missable or hidden being crap. I rebalanced most of the unique gear and Enemies and Bosses Hp(with the lack of coding skills thats all I can do).
You will still win everything but now a boss will need more then 1 hit go down it was so anticlimactic when things just died in 1 hit. Same for other enemies they are tougher now.
I Assume you finished the game at least once.
I finished the run myself and its ok, not perfect but if you liked Divinity and the Tactics genre as a whole and it's not your 5th run or something you might want to try it. Fights are now can be a bit long(Fort Joy)  but at the same time you will be forced to use more  Skills And Stategies to overcome(As a little foreshadow, now try to kill Dallis at FJ as she and alexander have x3.5-5 HP and armor and Alex is immune to deatfog, yes it's possible with raw mechanic use rather then deathfog or archery abuse, giving the ability to add skills the fight can be more spicy but alas:( Lucian is now a proper divine with 150K of combined HP and he is immune to everything basically like a lot of other bosses, DPS  party won't be OP now you need a balance between offence and defense unless you play double or triple geomaster I guess :/
Don't worry about the difficulty because if you ever feel like it's bad you can repackaged the mod mid save in 2 minutes and reduse any boss armor, immunity or add a unique for yourself I didn't mod all of them.

I don't have any coding skills so I just tweaked some mods from Bardblue and Gnomee rest are left unmodded.
Bardblue Has not been here lately If he agrees for mod asset use I will upload repackaged mods but as of now you have to repackege them yourself It's very easy dont' worry or if he is against it I'll have to delete everything.

So what you need for the Run are those mods:
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/12
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/24
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/25
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/5
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/31
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/37
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/17
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/69
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/121
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/67
You can add any QoLI ones you seem fit

Now you need This
 https://docs.larian.game/Pak_Extractor_Guide

Now the mods that need to be modified
My changes only effect the txt so you can insert them in any version if mod doesn't work in current version autor must update the Meta file I guess ?


https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/40
Extract the package and repace Character txt in Data with my txt and repackage it. Copy the file(mod) name for repackage name
Public\StrongerEnemies_8dbf8548-9903-47e3-a9f6-f160fc3ac116\Stats\Generated\Data

https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/6
Again replace all txt files in Public\UniqueUniques_0704caa9-49c2-479e-9877-97da52fe12d2\Stats\Generated\Data with mine. Copy the file(mod) name for repackage name

https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/9
replace all txt with mine
Public\EnemyRandomization_bc6de5a7-d069-4921-95ce-bdca15bbc239\Stats\Generated\Data

General Tips:
1. Teleport Scroll (and feather and air essence) are your BFF
2. Fortify, MA and Clear mind are very helpfull scroll too. 
3. You will need a lot of runes and frames don't forget to check the vendors
4. Money are usefull now I finished the game with a Wooping 928 coins in my bag ;)
5. Run a balanced team (I got 2 mages Geo and Air + pyro, 1 archer, 1 summoner, 2 melee 2H or Scroundel or dualwield. Reason is now the armor difference is not some pity 100-200 but 500-10k while your damage is only slightly higher compared to vanilla.


Some Additional rules that I can't mod or other reason but again It's all up to you


0. !!!Don't play on Honour!!! Tacticain or Regular will do. I played Tactician

1. Set summon Limit to 3 From the Summon twik mod

2. Play with All origin characters(Or any 6 people you want) But Still play origins :))

3. Talk to Puppet Master at the Beach and set Buffs and Champ chance to 100%(you won't be able to change that after leaving FJ unless autor patches it. No clones. Loot enabled.

4. If the Boss spawns with "Champion Of Utility" buff From Enemy random mod load the pre fight save to re-roll.

5. Techical spoiler for dallis fight at FJ 
Spoiler:  
Show
If Dallis spawn with teleporter buff or Alex is Champ of Transformation  at FJ re-roll maybe you can find other ways to kill her :) 


6. Techical spoiler for Dallis fight at the ship 
Spoiler:  
Show
 If Dallis spawns with flame skin on the ship re-roll(I doubt you can kill her with that buff) 


7. Dallis at FJ now drops best 2h hammer in the game as a reward if you find a way to beat her so if you give up but plan to take revange on the ship kill her with cheats for her to drop 1h hammer and shield on the ship instead (I can't mod for 2H to be FJ exclusive)

8. You can't use Idols of Rebirth  they are "Gifted" 1 to each Person in the party by Malady before the Final Fight(when they prey for you)

9. Anathema is gifted to you by Tarquin before the final fight, it's slightly Strong(You will see as you get it the normal way of cource) It's named God_Slayer in ingame files now there is a reason to it.

10.  Can't ressurect companion mid fight. And they are perma dead if they die after Nameless Isle.(Story wise it makes sense as you litterally kill all the gods that kept any of you alive) Ecxept Lohse she becomes mortal only after Adramahlihk is dead feel free to use her as meat shield you Cruel bastard :)

11.You can't escape mid-fight regen HP and armour and re-enter the fight. This one is treaky as with some fights you can't make simulteneous actions which can be pretty natural if you play with friends, just stay away from "Oh, Fane is low hp let me just jump out of the fight for 2ap->regen-re-enter with 5 by pre hatsing and still have a move at the end of the round.

12. Lohse! Adramahlihk can't be blocked by charm immune helm(It's a game bug) if by turn 2 you don't dissable his cast and keep dissabling it every turn untill he is dead Lohse is LOST forever.

13. I have turned Captain Compass into pure utility item by giving it +10 to luck, + 8 barter, +9 to thievery so you don't have re-equip your chars for bartering looting and theft or lock pick it all compressed now in 1 item.

14. I would recommend to use  1 Geomaster in your party as he will be your DPS(Or DPT in this case) hitter after you learn PE and Apotheosis.

15. Dagger at Arhu residence is bugged it seems use apportation to get it.

16. If you don't like something tough like mate :) i'm doing it out of pure fandom.

You can mod anything you like yourself or ask me I'm a noob myself but still it's better then nothing :)

Have Fun.