Divinity: Original Sin 2 - Definitive Edition

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Dmitriy Mozalevskiy

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dima01

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About this mod

This campaign is designed from the 4th gen Pyramid of Shadows D&D module. I have tried, as closely as possible, to reimagine the whole book as a single and multiplayer campaign. This is not a short little campaign. I freakin made the thing and it takes ME a long time to do everything. There is a lot to explore!

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Officially only updating on DE. Vanilla version is now abandoned and will not be given any more attention. 

This campaign is designed from the 4th gen Pyramid of Shadows D&D module. I have tried, as closely as possible, to reimagine the whole book as a single and multiplayer campaign. This is not a short little campaign. I freakin made the thing and it takes ME a long time to do everything. There is a lot to explore, and for those of you who have ever played this module, I hope you're pleased with seeing visually what the maps might have looked like in 3D space. I took a lot of liberty with some adjustments in difficulty and even story since D&D is about that kind of adlib.

Did you want to do your own GM campaign with it? No problem, you can play it in GM mode as well (However, be warned that this version is fully scripted and as a GM might not get full control of a situation) I will release a maps only version in the future for balls to the wall GMers who want to control everything.

Current fixes 

Waypoints will appear correctly and only when discovered.
Some roofs of houses didn't fade, now they do, I hope...
Trade dialog for Crowe and his wife
Some wandering NPCs will have trade items
Fixed walkable surfaces and smoothed out some rough edges
Maybe the chicken quest will work now... maybe
When the controlled player sees an NPC they can recruit, they will see some text above that NPC only once, not for every person in the party.
Gurraks pit has torches for lighting.
Don't want Vyrellis' orb? Then don't take it. Rejecting the quest will leave the bag in place instead of forcing its way into your inventory
Dialog reworks with some NPCs
Added torches to The Bridge
Rerendered all maps to reflect accurately whats shown
Tweaks in combat
Moved a locked door
Added a door
Frostbite doesn't affect frost Zombies
Certain enemies are much harder to kill
Cheesecake got a lot of dialog love. Wanna know what you're saying to the good boy? You're gonna have to have petpal.
Fixed some floating items. I put them on the ground. 

Things I did not yet fix

Maximum party size is ... I suppose infinate... I'm not sure what's allowing it and I'm still investigating the cause. (this is happening in single player mode, I have not checked multiplayer yet)
Satir Piper can really mess up a certain combat event... The coding looks right, but he's not acting right. 

I have not investigated floor 2 and beyond for bugs yet. Maybe I will, maybe I wont. 

At any rate, have fun. This took a long time to make, and if you appreciate it, shoot me dollars here https://www.paypal.me/thebearcave/2

You can join my Discord here https://discord.gg/c7jrge

You can watch my development streams here https://www.twitch.tv/heyfriend_letstalk

You can also visit my homepage here https://blackthorn.thecozymozy.com/