Unique masters of the elements that use the powers hidden in the Void used to summon creatures to instead attuneing to specific elements and bringing powerful elemental magics into existence. Elementalists toss away the restrictions of normal summoners, preferring to do damage themselves instead of relying on calling totems and incarnates.
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Changelogs
Version 1.3.0
Touch based skills added. (Grasp of the Void, Chilling Clutch, Shearing Touch, Explosive Grip, and Oily Grasp)
Ethereal Ray will now start being sold at the vendor starting at level 12.
Grasp of the Void replaces the level 7 slot that Ethereal Ray preoccupied.
Version 1.2.0.0
*Changing the way attunement swapping works for memorized skills*
I changed some of the wording in the code, so now when swapping attunements, any skills in the "Inactive" part of the memory will be forced to the new attunement's version of the skills AND added to your active skills.
This will obviously break the "memory" system and your need for memory slots, but this was the only way to prevent things from breaking on use with the respec mirror AND keeping the skills completely in line when swapping attunements as there are no scripts allowing us to change the inactive skills and keeping them inactive.
This just means the class works with 1 less constraint and makes it a bit more powerful if nothing, so do as you'd wish with this information!
Good luck with the patch, and may the void heed your call!
Version 1.1.0.1
Fixed an issue causing the Spontaneous Combustion like skills to not proc off of their proper effects.
Version 1.1.0.0.
Changed the starting talent for the preset to "Mneumonic" as Elemental Affinity does not work with the mod
Increased AP cost of rain skills to 3.
Dropped base damage of Hellfire and Toxic Rain a bit to adjust for potential combos that are a bit more powerful than initially intended
Version 1.0.1.0
Changed Void Burn to an on-application damage. This should make it a bit unique while also avoiding stacking burn damage exponentially.
Who are the Elementalists? Unique masters of the elements that use the powers hidden in the Void used to summon creatures to instead attuneing to specific elements and bringing powerful elemental magics into existence. Elementalists toss away the restrictions of normal summoners, preferring to do damage themselves instead of relying on calling totems and incarnates. With an arsenal of 35-40+ skills at their disposal across different attunements, this class will have you bobbing and weaving between attunements to wreck havoc on their foes!
Welcome to the Elementalist class! A unique variation of the Summoning Skill!
How to play Elementalists flow between different "attunements", aligning themselves with different elements to change all of their magics to the respective element type. For those who enjoy gambling, you start with and can choose to use at any time the Void Attunement, which changes all of your attacks to Chaos damage, with a bit of unsual effects tied to them. Elementalists are meant to be skill-efficient, combo well with existing skills, and allow you to play with more magic type without stacking too much of any specific skill to FULLY utilize their potential. Scaling with the Intelligence Score and Character Level, these skills allow you to vary your builds, and if you wish, create a wonderful support map controller or even a damage dealing death machine!
Skills This class introduces 40 or so new skills spread across the 5 attunements. Most are new creations, with some being re-created versions of existing skills (such as Laser Ray). The skills themselves are linked here!
Vendor Locations Nik'Liss, an experienced and wonderful Lizard Elementalist is ready to sell you all the skills you need to make full use of your abilities! He is located in some fairly obvious locations, but for those that cannot find him, here are a list of his locations. -Fort Joy: In the cave with the Elves, near the Lizard warfare vendor. -Lady Vengence: On the lowest deck, near the Respec Mirror. -Driftwood: Near the entrance to town, at the previously abandoned vendor post. -Nameless Isle: On the beach as you land ashore. -Arx: Near the blacksmith, standing near a post.
Thank you everyone for the support, and I hope you enjoy!