Divinity: Original Sin 2 - Definitive Edition
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beershigachi

Uploaded by

beershigachi

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About this mod

Each types of weapon has different stats.

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Each weapon types have unique base stats. The mod changes ONLY base stats. so if your legendary 2h axe has extra 10% critical chance then it will be 10% + 20% = 30%


Sword_1h
   damages_100% //default_1h
   critical damage_150% //default_1h
   weapon range_125 //default_1h

   dodge chance_5%
   damage range_medium 
   attack range_125cm

Sword_2h
   damages_100% //default_2h
   critical damage_150% //default_2h
   weapon range_155 //default_2h
   cleave percentage_30%
   cleave angle_90 degrees
   dodge chance_5%
   damage range_medium
   attack range_155cm

Axe_1h
   damages_90%
   critical damage_170%
   critical chance_20%
   weapon range_120
   damage range_low
   attack range_120cm

Axe_2h
   damages_90%
   critical damage_170%
   critical chance_20%
   weapon range_150
   damage range_low
   attack range_150cm

Mace_1h
   damages_110%
   critical damage_110%
   weapon range_115
   damage range_high

   attack range_115cm

Mace_2h
  damages_110%
   critical damage_110%
   weapon range_145
   damage range_high
   attack range_145cm

Dagger
   damages_90% //-10% from vanilla
   critical damage_150%
   critical chance_30%
   weapon range_80
   damage range_low

   attack range_80cm

Spear
   damages_100% //vanilla *lower than Swords_2h
   critical damage_150%
   weapon range_250
   cleave percentage_100%
   cleave angle_30 degrees
   accuracy_+5

   damage range_low

   attack range_250cm

Bow
   damages_90%
   critical damage_150%
   weapon range_1300
   dodge chance_5%
   damage range_medium

   attack range_1300cm

Crossbow
   damages_100% 
   critical damage_150%
   weapon range_1300
   accuracy_+5
   damage range_low

   attack range_1300cm

Wand
   nochange
Staff
   nochange