Divinity: Original Sin 2 - Definitive Edition
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Spoon

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GamerSpoon

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About this mod

This mod is intended to simulate Lone Wolf play with a larger party size in Definitive Edition.

What this mod does for all player characters:
Max AP per turn increased to 8
AP per turn increased to 6
Attribute Points per level up increased to 4
Ability Points per level up increased to 2

Permissions and credits
Mirrors
This mod is intended to simulate Lone Wolf play with a larger party size in Definitive Edition.
No talent is required.   The effects occur on level up (level 1 is unaffected).

What this mod does for all player characters:
  • Max AP per turn increased to 8
  • AP per turn increased to 6
  • Attribute Points per level up increased to 4
  • Ability Points per level up increased to 2
  • Note: A dead character will get their extra Ability Point on resurrecting.

What this mod does not do:
  • Does not retroactively affect any previous levels earned if added to a playthrough (It does affect any additional levels gained).
  • Does not add any points during character creation (only on subsequent level ups).
  • Does not add the vitality and armor boosts from Lone Wolf.
  • Does not require a talent 
  • Does not modify existing talents. 
  • Does not change the attribute/ability cap (like pre-DE Lone Wolf did).
  • Does not limit points put into Polymorph.

This means that it stacks with Lone Wolf and can be used with Glass Cannon. I've considered disabling these talents and rejected the idea. You're already going to be OP using this and I'm not your daddy. Play how you want.


Known issues:
  • Occasionally will display incorrect attribute/ability/talent points on level up (but the correct amount of points are available and will self-correct on spending points).