Divinity: Original Sin 2 - Definitive Edition

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lautasantenni

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lautasantenni

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30 comments

  1. lautasantenni
    lautasantenni
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    Any recommendations for skill-balances are welcome. Just please be specific with your ideas.

    Thanks! :)

    PS.
    Sorry for any bugs, I had to rebuild the mod after I lost my source files (no pun intended) so there might be a few things out of place.
  2. SeijiKousaka
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    How do you craft a bless scroll? I saw on the description that I need a high quality alien tormented soul? Where do I get that? I really need the bless scroll since I lost Bless skill and I need it to progress on my main quest. The part where you should bless your God but I can't. Please, I need this.
  3. H4zzes
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    BONE CRUSHER!!! where is skill book for it? I envy NPCs who can summon it sooooo much and mostly kill them because of it :)
    Can u make BONE CRUSHER skill book? please.. :)
  4. Critcobain21
    Critcobain21
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    Hello and thanks for creating this mod any chance you could tell me how i can create the skillbook for "break the shacles" spell because i cant find even in your notes or using / testing most of warfare and other books to create it. Thanks and merry christmas.
  5. elderago
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    hey this is an awesome mod, one issue I have is how absurdly powerful mass curse and bless are, if I personally had the source files I would just do it myself but since I dont could you make an optional files to make those skill require 2-3 source points and maybe one per fight ?

    the fire/acid/frost blasts are really powerful do to their curse surfaces they should at least require a source point, slightly reduced damage/
    elemental choas I think should be tier 2 and require more ap, the fact it strikes multiple times and can cuase several status effects means that damage should be reduced. i see this as something that inflicts statuses rather then damage

    the blobs should be level level 2 and require the same amount of ap as oily blob also they can do a lot of damage (moire testing was needed they were pretty okay otherwise.

    death punch definitely needs source points, in orignal divinity original sin that skill could one shot enemies, 2-3 source points.

    summon skeletons are really powerful, they honestly have too many abilities, Id suggest keeping there skilles to basic ones and maybe one level 2, any higher and they should really have source point requirements


    I know people hate the source point system, and the way larien implemented them is rather annoying, but they are there for balance reasions.
    1. lautasantenni
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      Thanks for the extensive feedback. I've implemented new changes. Sorry for the REALLY late reply, I lost all my source files and had to re-build from scratch. :P
  6. marcheartcore
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    is this compatible with crafting overhaul?
    1. lautasantenni
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      No reason that is shouldn't be, as far as I know.
  7. Klogus2222
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    No mean but, your recipes symbol/arrow are really confusing.

    Let's start with the: '==' = Items on the left are aquired by combining items on the right, and '=>' = Combining the skillbook on the right with SIQ, provides the skillbook on the left.

    First thing that bug me is these 2 equal,.For me, equal mean, uh, equal. Not "this will be that", if you know what I mean. Personally, I would have do something like <=(*) mean all on the right side of the equal will result to the left. Same with the third symbol "=>" would be: <=(*+SIQ).
  8. joe5
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    Hey, great and awesome mod you have here, I just installed it and I can hardly wait to try it out. I wanted to ask if you're going to support it further since the summoner school has great potential for new abilities and summons ;).
    Thanks in advanced. LOVE the mod.
    Edit:Btw, your death knight is the COOLEST THING IN MY LIFE, i love its visuals and your ideas to it, please lautasantenni, keep up the good work!!
  9. spookydan
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    Any plans to put this on the workshop? I had a look for it on there but couldn't find it. Would just be convenient is all.

    Also, would a standard curse skillbook be possible, rather than just mass curse? I know you can technically get it at some point in the game but you get it very late imo and it's too prohibitive for my liking.
  10. LaHire97
    LaHire97
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    I think there is a bug "Searing Blade" requirment: it ask for 1 Lvl on Aero and none on Pyro. Btw great mod!
  11. seppukum
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    Anyone who realizes the greatness of Laser Beam is all right by me.