Divinity: Original Sin 2 - Definitive Edition

File information

Last updated

Original upload

Created by

Odinblade

Uploaded by

Odinblade96

Virus scan

Safe to use

Tags for this mod

About this mod

Looking to harness the wind? Got a desire to manipulate the atmosphere? Dead-set on forking lightning across the battlefield? This mod overhauls all existing Aerotheurge skills, as well as adding plenty of new ones, to deliver a truly shocking Aerotheurge skill tree!

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
Mirrors
This mod requires OdinCore - Mod Services to use.

Looking to harness the wind? Got a desire to manipulate the atmosphere? Dead-set on forking lightning across the battlefield? This mod overhauls all existing Aerotheurge skills, as well as adding plenty of new ones, to deliver a truly shocking Aerotheurge skill tree!

"Lightning cannot be controlled, but it can be harnessed. Such is the same for all forms of raw power."


Version 1.2.1 (Read the Patch Notes here!)

Playstyle
Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Aerotheurge Overhaul is no exception. With the improvements made to all Aerotheurge skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:

  • Tempest: The Tempest can manipulate the atmosphere to create storms and cloud-based surfaces to control the battlefield.
  • Electromancer: Electromancers are maniacal mages able to fork electricity across the battlefield, delivering shocking results.
  • Thunderlord: Armed with the power of thunder, the Thunderlord strikes enemies with their charged hammer.
  • Windweaver: Maestros of the wind, Windweavers control the battlefield and keep their foes at bay.

Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Electromancer, a maniacal playstyle which forks electricity across the battlefield.

There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it.

Skills
CLICK HERE TO VIEW THE SKILLS

You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Conjure Wind Elemental and Winds of Change. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Aerotheurge spells, and I have compiled these changes into a doc:

CLICK HERE TO VIEW AEROTHEURGE SKILL CHANGES

Stormhammers
Stormhammers are new mace-based weapons (meaning they can be used with skills such as Whirlwind) which deal Air-damage and scale with Intelligence - forged to smite your enemies! Stormhammers also grant access to a new skill - Thunder Slam, a ranged attack which forks between foes.



Stormhammers can be purchased from Zarekei, the new Aero vendor.
*NEW* One-handed Stormhammers have been added as of version 1.0.1. Enjoy!


Zarekei, Lord of Thunder is an expert in air magic, and he is able to sell the party skillbooks. Zarekei also sells crafted skillbooks at levels 5 and 13. He can be found throughout the game in various locations:
  • Fort Joy:
    • On the beach, north of the Fort's main area and near to the Geomancer vendor.
    • Behind the tent next to the altar in Armadia's Sanctuary.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. He is next to a crate at the helm of the ship.
    • Next to a keg outside of The Black Bull in Driftwood Square.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the East section of the market square, next to a crate.

Basegame Aerotheurge vendors also stock the new non-crafted skills and weaponry, and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.


Workshop artwork: SimonPape, Wizards of the Coast, Riot Games, Kieran Yanner, JeeHyung Lee
Spell icons: Larian Studios, Hi-Rez Studios, Riot Games, Wizards of the Coast, JeeHyung Lee, Game-Icons(net)
Assistance and inspiration: LaughingLeader, Helaene
Beta testers: ODz, Drasyra, Mialune, and Beowulfgang
Being awesome: Larian Studios


Looking to take the class to another level? Here are some recommended mods and add-ons!
  • Coming soon!

NOTE: THIS MOD IS NOT COMPATIBLE WITH THE CLASSIC VERSION OF THE GAME. ATTEMPTING TO USE THIS MOD IN CLASSIC WILL LIKELY CAUSE BUGS AND ISSUES.