Divinity: Original Sin 2
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Created by

DefofChaos

Uploaded by

defofchaos

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About this mod

A lockpick that doesn't get consumed when used. Can be found in the starting room, near the first guards in Fort Joy, near the waypoint at Driftwood Square, at starting location at Arx.

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What it does:
Adds a unique lockpick that will not be consumed on use
How it does it:
Create new root templates with unique name that has consume after use turned off
Compatibility Issues:
Will not work with any mods that place the items at the same locations as the ones stated below
Will not work with any mods that use the same unique template name
Locations:
In the first starting room on the table
Near the first guards at Fort Joy
Near the waypoint at Driftwood
At the starting location of Arx
FAQ:
Q: Will this work with saves?
A: Yes this item should show up as a level item when you load your save.