Divinity: Original Sin 2
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Greatest Jaggi

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aksel2k

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About this mod

Homebrew of items for the umpteenth playthrough or if you're like me and hate playing the lottery with gear every level. Placed throughout the world, or else in a 'Wonder Nest' in every Act. (clues are in location general.txt)

As of 1.0.5 being maintained on Steam because updates are easier, but can re-pack here for GOG on request.

Permissions and credits
All items scale excellently with level so don't forget to pick up another mod that lets you keep your gear up to level (unless you're fine dealing with Sorcerous Sundries from the Gift Bag).



The wild ones:

In His Favor(gloves) [3 slots]
Wildly overpowered when kept up to level. Mostly used for revenge runs through the Joy.
  600 base armor/m.armor vs 90 (in Engine tool)
  Stats condensed into a buff to get rid of UI bloat, but effects haven't changed:
  Con (high growth with level)
  2 in every magic (for access to base spells)
  5 polymorph/summoning/necro
  2 AP (starting and recovery)
  5 in all Civil skills
  30 dodge

Spite (belt)
  Set Death Resist
  Set Death Wish
  Set Demonic Celerity

Hunt (helmet) [requires 10 Huntsman]
  Sets Void Howl
  Grants Glitter Dust
  Immune to Fear



The other ones:

Acacia Hat [Requires 5 Polymorph]
  Grants Apotheosis
  Set Farsight

Phoenix's Crest (chest armor)
  2 Pyro
  1Polymorph
  Immune to Chilled
  Burn on contact
  Grants Restoration

In Great Strides (leggings)
  5 Leadership
  Immune to Slowed

Ninja Tabi / Raptor Heels [requires 5 scoundrel]
  Wits (grows with level)
  2 Sneak
  2 Movement
  Immune to Slipping (same as combining with Nails)
  5 Dodge

Gaunt Grips
  1 Thievery
  5 Dodge
  Grants Decaying Touch
  +1 max summons (not listed but in effect)

Dog's Day (belt) [1 slot]
  2 Hydro
  1 Lucky Charm/Polymorph

The Library (necklace) [2 slots]
  Memory (grows with level)

Lich's Band (ring)
  2 Necro
  2 Geomancer
  30 Poison Resist

The Quickness (ring) [1 slot]
  Wits (grows with level)
  2 Huntsman
  2 Scoundrel
  15 Accuracy

Summoner's Catalyst (wand, Poison damage) [1 slot]
  1 Necromancer
  2 Summoning
  Creates poison puddles

Flyssa (dagger, damage is entirely Air) [1 slot]
  2 Aero
  2 Scoundrel
  10 crit chance
  40% to Suffocate for 3 turns
  Grants Throwing Knife

La Seraphica (shield)
  15 Resist all Elements
  15 Dodge
  15 Block

Arbalest (bow, 15m range) [1 slot]
  Sets Overgrowth (listed as Vitality restore, buff applied on equip)
  Grants Elemental Arrowhead

Thunderfury, Blessed Blade of the Windseeker [1 slot]
  STR (grows with level)
  2 Aerothurge
  25% chance to shock for 2 turns

Wolf's Bite (shield) [requires 12 STR, 8 warfare]
  STR (grows with level)
  CON (grows with level)
  2 Warfare
  2 One-handed
  1 Polymorph
  20% Block
  Grants Thick of the Fight

Jester's Trousers
  Grants Cat Jump
  5 Dodge
  Set Erratic Wisp

Funny Bone (gloves)
  Finesse (grows with level)
  2 Scoundrel
  2 Dual Wield
  Grants Shocking Touch

Ring of Regeneration (soon as I figure out how will add Living Armor)
  Sets Regenerate
  Sets Mend Metal
  Sets Soothing Cold
  Sets Heart of Steel

Twined Rope of Dexterity
  Finesse (grows with level)
  Wits (grows with level)
  2 Scoundrel

Draconequus Fang (Chaos damage, random element per hit) [2 slot]
  2 Dual Wielding

Mithril Spear
  2 Pyro
  Set Sparkstriker
  Set Firebrand
  60% cleave
  Grants Whirlwind

Bracers [1 slot]
  STR (grows with level)
  2 Warfare
  5% crit chance

Pocket Sand (ring, offers some physical armor) [1 slot]
  15% earth resist
  2 Geomancer
  4 Initiative
  Grants Throwing Dust

Ninth Circle (amulet) [1 slot]
  INT (grows with level)
  2 Hydro
  100% Water resist

Thief Hat [requires 5 Thievery]
  Immune to Crippled
  Immune to Atrophy
  1 Movement
  7% Dodge

Uncle of Dragons (staff) [requires 10 Summoning, 5 Geo/Hydro]
  20% crit chance
  30% fire resist
  6 INT
  Grants Summon Hatchling (dragonspawn from Red Prince quest)
  Grants Full Infusion (4 base Infusions+Blood infusion, can be cast on allies)