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About this mod

"The system for needs" makes actual resting and all kinds of food and drinks necessary for your characters, whilst not making this a primary goal of game.

Permissions and credits
Disclaimer: This mod was made by the aPCSet_team and uploaded by idealist here on the Nexus for classic edition. I take no credit for the scripting and assets of this mod, as I did not touch them. All I did was convert this to Definitive Edition. If the original author contacts me and tells me to take this down, I will do so without hesitation. That being said, he is inactive and not responding to any of my messages, so until he does, this will be here.

Well, this is a bit of a change of pace, isn't it. Usually, I make Fallout 4 mods, and I probably would be uploading one right now if I wasn't working on learning the Divinity Engine and how it works. However, just recently, I have been playing Divinity with my brother and I gotta say, I like it. Still, with me always playing on survival mode for the challenge in Fallout 4, I felt something was just missing in Divinity. Luckily someone did the heavy lifting for me and made this for classic edition (Thank ****ing god I didn't have to learn scripting all over again). And boy, I'm going to stop rambling now and just present you with my first mod to Divinity, with hopefully more to come.


When consuming food your characters gain an additional status "Full"  for some amount of turns. The time depends on the food type and lies between 400 – 800 turns (around 40 – 80 minutes of game time, without combat). Row of usefulness – ingredients > vegetables/fruits > raw meat/fish > cooked food. Limbs also sets status "Full“. The status "Full"  gives a "+1" bonus to constitution and a "+3%" bonus to poison resistance.

Drinks give you the status "Thirst quenched" - "+3%" to fire resistance and "+5%" to movement speed for 600 turns. Alcohol and potions do not quench your thirst.

Increase of the statuses duration:
If a character consumes food while the status "Full"  is active with a status time greater than the number of moves before the expiration, the status timer gets greater. If it give with less turns  – so the duration remains current. Drinks always increase the turns-timer for "Thirst quenched"  to the maximum.
There is a bug I noticed in during testing that I could not figure out how to fix. If you consume the same food you did to gain the "full" effect, it will not increase the time to it's original value. So if you ate an apple for 650 turns of the "full" effect, and when you are at 23 turns and decide to eat another apple, it will have no effect. This does not apply for food that gives the maximum 800 turns of the "full" effect, but it is worth noting.

Empty Stomach and Hungry:
When "Full"  and/or "Thirst quenched"  are depleted - "Empty Stomach"" occurs for 200 turn (Approximately 20 minutes). If a character didn't eat or drink in that time then the "Hungry"  status applies: "-1" constitution, "-1" wits, "-20%" movement speed. Both statuses "Empty Stomach" and "Hungry" are removed when consuming food or drinks.

  • The mod works with the majority of recipes in the  "Crafting Overhaul" .
  • The mod is going to work with food, drinks and recipes from other mods, if tags are correctly added.
  • Some original ingredients prolong the status of "Full" - like cooked food because of lack of tags.

If a character is sitting/lying down out of danger (after around 1 minute) he/she will get the status "Relaxed" - which recovers health, source points, giving "+1" to intelligence, wits, lucky charm  and "+0.2" to sight. Also the character gains permanent "Spirit Vision" (if you already possess the ability). When the character stands up - "Relaxed"  is replaced by "Perfectly rested"  and these bonuses remain for 900 turns. If you want to rest multiple characters, you have to unchain them. The 50% penalty of vitality removes "Perfectly rested" . Any damage of vitality taken during "Relaxed" removes the status.

Spirit Vision:
Permanent "Spirit Vision"  can be turned off/on during the duration of  "Perfectly rested"  when using the "Spirit Vision"  ability. When "Perfectly rested " expires permanent "Spirit Vision"  is removed (Except for story purposes like the "Hall of Echos") and it returns to its original state.

The Undead don't get a bonus from food and drinks and don't recover vitality by relaxing, they also don't loose statuses from "Relaxed“  and "Perfectly rested“  by damage.

Adding characters to the system:
When installing the mod, your groupmembers get the status "Empty Stomach" for 200 turns. When adding a new character to your group,either the origin characters of mercenaries, they too will get the status after game events, save game loads or by consuming food/drinks. When removing a character with the status "Hungry" - adding him back with the same status "Hungry".

  • Unzip the FRS_SysRE.pak in to …Documents\LarianStudios\Divinity Original Sin 2\Mods\
  • Add the mod to the game.

Time to have picknicks in a good company! Have fun!

  • Logically the mod is not compatible with any modifications that introduce the same feature. But they can work together.
  • Not compatible with mods using Base.charScript.

Note: I am still learning about the Divinity Engine and I welcome experience. So, if you find any mods that are incompatible, please let me know so I can gain experience working on patches.

Larian Studios 
- F
or Divinity: Original Sin 2;
Divinity Community
  - For the help and support.

idealist - For the original mod on Classic Edition.

Check Out my Other MODS!!! (Fallout 4)