Divinity: Original Sin 2
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Balkoth

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Balkoth56

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Edgelord - 15 new Warfare + Necromancy skill combinations

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Check out my new mod too!
Monk - 15 new Warfare + Scoundrel skill combinations PLUS Unarmed Attacks! 
Get it here: http://steamcommunity.com/sharedfiles/filedetails/?id=1175767956

Similar to my Warfare Elemental skills mod (Here: http://steamcommunity.com/sharedfiles/filedetails/?id=1156191957 ) this mod gives you the ability to combine Warfare and Necromancy skill tomes together.

Warfare skill + non-Source Necromancy skill book + Bone Dust = Brand new skill!

I decided against the Inkpot this time around, people were getting confused about how to aquire it. Instead I am using Bone Dust, which is one of the more popular items in vendor's inventories. This hopefully will allieviate some heartache.

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To avoid consumption of the Bone Dust please put it in this order (thanks Pmartens2911):

Bone Dust, [Warrior Book], [Elemental Book]
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Two new Status Effects (technically more, but that's all under the hood) have been added.

Open Wounds and Exploited

Open Wounds does nothing by itself. Instead what it does is allow any skill to lay an Edgelord condition on a foe. 

For Instance:
I use Edgelord's Bloody Smash (Battle Stomp) to cause Open Wounds to a target, then I follow it up with Edgelord's Tiring Advance (Battering Ram), now all the enemies are effected by Slow, no matter what thier Physical or Magical armor was at the time. 

Exploited on the other hand stops someone from laying on a million conditions on a foe for no consequence. When you put a condition on a foe, Open Wounds is now replaced with Exploited. As long as the enemy has Exploited, they cannot be affected by Open Wounds again.

For Instance:
I use my Bloody Smash + Tiring Advance combo, then follow it up with Edgelord's Dismemberment (Crippling Blow). This does no additional status effects to the target, because they now have the Exploited condition.

That being said however, some abilities use Exploited for alternate status ailments. So feel free to experiement!

All these abilities use your weapon damage. If you want to use a staff, go for it! Because of these two conditions it doesn't matter what kind of character your build, as the statuses will effect the target regardless of magical or physical armor.


Below are the skillbook used and the resulting skill from it:

Skill Book: Battering Ram
New Skill Name: Edgelord's Tiring Advance
Rush forward in a straight line, to a point far away, hitting all enemies in your path with X Damage damage, this causes enemies past wounds to be opened for 3 turns and leaves a trail of blood behind you. If enemies already have open wounds, this skill will exploit them and cause the enemies to be slowed for 2 turns and you will not be able to open the wounds again for 2 turns. 

Skill Book: Battle Stomp
New Skill Name: Edgelord's Bloody Smash
Smash your weapon into the ground, summoning a bloody geyser causing a cloud of bloody smoke and causing enemies' past wounds to open for 3 turns. If enemies already have open wounds, this skill will exploit them and cause the enemies to bleed for 3 turns and you will not be able to open the wounds again for 1 turn. This skill also does X Damage.

Skill Book: Crippling Blow
New Skill Name: Edgelord's Dismemberment
Open the wounds of the target and all enemies around it. If enemies already have open wounds, this skill will exploit them and cause the enemies to be blinded for 1 turn and you will not be able to open the wounds again for 1 turn. Deals X damage.

Skill Book: Enrage
New Skill Name: Edgelord's Bloody Howl
Target an intact corpse to raise a skinless dog that fights for you. It can explode causing piercing damage to enemies with open wounds.

Skill Book: Whirlwind
New Skill Name: Edgelord's Bloody Blades
Perform a whirlwind attack, hitting enemies around you for X Damage and causing enemies' old wounds to open. If enemies already have open wounds, this skill will exploit them and cause the enemies to weakend for 2 turns and you will not be able to open the wounds again for 1 turn. 

Skill Book: Blitz Attack
New Skill Name: Edgelord's Dark Whispers
Jump from one target to the other, hitting maximum 5 targets, dealing X damage. Additional targets after first one are chosen randomly in a 10m radius. Each target's old wounds are opened. If enemies already have open wounds, this skill will exploit them and cause the enemies to take damage for each skill they do for for 1 turn and you will not be able to open the wounds again for 1 turn. 

Skill Book: Phoenix Dive
New Skill Name: Edgelord's Vile Leap
Leap to a target location, leaving a ring of blood around your landing position and opening old wounds on enemies. Cause enemies to decompose for 1 turn if they have open wounds, causing damage on healing. These wounds cannot be reopened for 1 turn.

Skill Book: Overpower
New Skill Name: Edgelord's Destroyer
Deal X Damage. If your target has open wounds, they are knocked down. If wounds were already exploited, the target suffers from a debilitating plague for 2 turns.

Skill Book: Thick of the Fight
New Skill Name: Edgelord's Bloody Crusade
Gain damage boost for every nearby character who has Open Wounds. 

Skill Book: Guardian Angel
New Skill Name: Edgelord's Sanguine Angel
Enemies around you within light of sight old wound's reopen and start bleeding with normal armor resistances. This aura lasts for 3 turns.

Skill Book: Provoke
New Skill Name: Edgelord's Jeer
Taunt the enemy. Provoke and tease them so that hurtful words open old wounds. If enemies already have open wounds, this skill will exploit them and cause the enemies to be taunted for 1 turn and you will not be able to open the wounds again for 3 turns. 

Skill Book: Bouncing Shield
New Skill Name: Edgelord's Trauma
Throw shield at an enemy. Shield bounces to up to two targets, each time dealing it's maximum armor value (X Damage). Each target's old wounds reopen. If enemies already have open wounds, this skill will exploit them and cause the enemies to be dazed and spend more AP per action for 1 turn and you will not be able to open the wounds again for 1 turn. 

Skill Book: Onslaught
New Skill Name: Edgelord's Wrath
Attack 5 times with astonishing speed, each hit dealing X Damage. Enemies that have thier wounds opened suffer from poisoned, burning, and entangled for 1 turn. These wounds are exploited for 3 turns.

Skill Book: Challenge
New Skill Name: Edgelord's Gambit
Challenge a target that has open wounds for 5 turns. If the target's wounds have already been exploited the target will act as if it lost a challenge for 5 turns.

Skill Book: Deflective Barrier
New Skill Name: Edgelord's Defender
Gain a physical and magical armor boost for 2 turns, for every nearby character who has Open Wounds the amount of armor you gain is increased. Enemies wounds are exploited and cannot be reopened for 2 turns.