Divinity: Original Sin 2
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Balkoth

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Balkoth56

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About this mod

Warfare skill + non-Source Scoundrel skill book + Stardust Herb (or Staff) = Brand new skill!

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Similar to my Warfare Elemental skills mod (Here: http://steamcommunity.com/sharedfiles/filedetails/?id=1156191957 ) and my Warfare+Necromancy mod (Here: http://steamcommunity.com/sharedfiles/filedetails/?id=1167002984 ) this mod gives you the ability to combine Warfare and Scoundrel skill tomes together.

Warfare skill + non-Source Scoundrel skill book + Stardust Herb (or Staff) = Brand new skill!

Fist weapons have been included as well!

To make physical unarmed attacks combine any Staff with a Stardust herb, the herb is not consumed.
Or you can combine 3 staffs and it will turn into an unarmed attack.

If you wish to cycle between elemental damage types, combine the Unarmed Attack you got in the previous combination with any Staff. You can keep doing this until you get the elemental damage you want.

Physical -> Fire -> Ice -> Earth -> Poison -> Electricity -> Repeat

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To avoid consumption of the Stardust Herb or Staff please put it in this order:

Stardust Herb, [Warfare Book], [Scoundrel Book]
OR
Staff, [Warfare Book], [Scoundrel Book]

or for Unarmed Attacks

[Staff],[Staff],[Staff]
Stardust Herb, [Staff]

Or to cycle elemental types

Staff, [Unarmed Attack]
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Lizards seem to attack twice in a row with both claws. I am unsure how powerful this is overall but it may cause a lot of conflicts.

All these skills also work with Staffs (unarmed attacks are considered staffs) so worst case scenario, use that instead if it causes too many issues.

Fair warning, I haven't really tested this at all. I wanted to get this out ASAP as I am getting real tired of the editor's issues and I need a break, but at least wanted to get this out.

Below are the skillbook used and the resulting skill from it:

Skill Book: Battering Ram
New Skill Name: Path Of Peace
Rush forward in a straight line, to a point far away, hitting all enemies in your path with X. If you use this as a finisher skill, enemies are immune to this skill for 4 turns. Cannot hit targets that have already suffered from a finished combo. 

Skill Book: Battle Stomp
New Skill Name: Road To The Enlightened
Damage all non-allied characters in a line in front of you for X damage. If this is used as a finisher, this skill dazes enemies for 2 turns and cannot be targetted by this skill for 4 turns. Cannot damage an enemy that you have finished a combo on.

Skill Book: Crippling Blow
New Skill Name: Blind Man's Curse
Attack Deal X and if this finishes a combo, blind the target for 2 turns. If you use this as a finisher skill, enemies are immune to this skill for 4 turns.

Skill Book: Enrage
New Skill Name: Three Wise Monkeys
Target gains temparary enlightenment increasing all thier abilities, while hampering thier ability to do acts of evil by blinding, silencing, and deafining them.

Skill Book: Whirlwind
New Skill Name: Tempest Kick
Perform an attack, hitting enemies around you for X damage. If this attack is a finishing move on a combo, this attack will stun enemies. If you use this as a finisher skill, enemies are immune to this skill for 4 turns. 

Skill Book: Blitz Attack
New Skill Name: Flying Dragon Kick
Teleport to and attack up to three enemies for X. If you use this as a finisher skill, enemies are immune to this skill for 4 turns. Cannot hit targets that have already suffered from a finished combo.

Skill Book: Phoenix Dive
New Skill Name: First To The Fray
Dive to an area, gaining a +10 initiative bonus. Can be used in stealth.

Skill Book: Overpower
New Skill Name: Tornado Strike
Deal X damage to an area, knock down opponents as a finishing move. Enemies become immune to this skill for four turns regardless if this was used as a finisher or not.

Skill Book: Thick of the Fight
New Skill Name: Serenity Of Combat
Gain damage boost for every nearby character that is in the middle of a combo.

Skill Book: Guardian Angel
New Skill Name: Tide Of Time
Generate an aura, slowing all enemies around you and allies have increased movement speed. Lasts for 3 turns.

Skill Book: Provoke
New Skill Name: Intimidate With Ambition
Taunt the enemy. Provoke and tease them so that they want to attack you when you use this skill to finish a combo. Otherwise this skill does nothing.

Skill Book: Bouncing Shield
New Skill Name: Wave Crash Fist
Target an enemy, damage them for X to up to three targets. If you use this as a finisher skill, enemies are immune to this skill for 4 turns. Cannot hit targets that have already suffered from a finished combo.

Skill Book: Onslaught
New Skill Name: Flurry Of Blows
Attack, dealing X. This skill costs no AP and has no cooldown but costs 1 source point. You have a 50% chance to not consume the source point. You have an additional chance to gain a source point as a finishing strike. Enemies never become immune to this skill.

Skill Book: Challenge
New Skill Name: Spirit Smite
Target an enemy that has already had a combo finished on them. Deal X to the enemy.

Skill Book: Deflective Barrier
New Skill Name: Drunken Master
Give yourself the Drunk status for 5 turns and Hasted for 2.