Divinity: Original Sin 2
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Serp

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Frittyblack

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About this mod

Door of Eternity is now useful.
- Source point usage reduced to 1 (instead of 2)
- lasts 5 rounds (instead of 2)
- affects also allied summons (instead only summons from the casting character)
- only once per fight (to not make it too OP)

Permissions and credits
Door of Eternity is now useful.
- Source point usage reduced to 1 (instead of 2)
- lasts 5 rounds (instead of 2)
- affects also allied summons (instead only summons from the casting character)
- only once per fight (to not make it too OP)

Door of eternity was absolutely useless, especially compared to necromancy spell "Living on the Edge", which did basically the same to any single unit without costing any source. And of course it is a bad joke, that default Door of Etnernity only affects summons from the casting character (which is ONE + 2-3 Totems), so absolutely useless.

I did not include any text, so the language of the skill should stay your default language.

Incompatible:
- Incompatible with any mod that changes anything from this spell, so especially incompatible to any "no source" mods.
- Since I don't know how to use the stupid Engine, I copied the mod "Modified Source Skills" (https://www.nexusmods.com/divinityoriginalsin2/mods/42) and deleted everything except door of eternity. So I guess both mods have the same ID now, which could mean you only see one of them at a time in your mods menu. But since they are incompatible anyway, I guess this is no big problem.

Installation:
Like any other .pak mod, put the .pak file into your Documents\Larian Studios\Divinity Original Sin 2\Mods folder and activate it in the main menu of the game.