Divinity: Original Sin 2

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Odinblade

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Odinblade96

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About this mod

Desperate to burn the battlefield to a crisp? Enjoy watching enemies melt? Dying to abolish Fire Resistances? This mod overhauls all
existing Pyrokinetic skills, as well as adding plenty of new ones, to
deliver a truly fiery Pyrokinetic skill tree!

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Desperate to burn the battlefield to a crisp? Enjoy watching enemies melt? Dying to abolish Fire Resistances? This mod overhauls all
existing Pyrokinetic skills, as well as adding plenty of new ones, to
deliver a truly fiery Pyrokinetic skill tree!

"Revolution begins with an ember..."


Version 1.1.5 (Read the Patch Notes here!)

Magic schools in Divinity: Original Sin 2 have been designed to facilitate
user creativity of playstyles and builds; Pyrokinetic: Reignited is no
exception. With the improvements made to all Pyrokinetic skills, along
with the introduction of over 15 brand-new skills, this overhaul
bolsters the creativity of Sourcerers. Although magic schools are
essentially an open book, I have identified 4-key playstyles I think
you’ll all enjoy:

  • Scorcher - A fire mage specialising in unavoidable damage-over-time (DoT) effects.
  • Flameblade - A bulky close-quarters knight who utilises flames to deal extra damage.
  • Arsonist - A pyromaniac hell-bent on smothering the battlefield in flames.
  • Phoenix - A versatile team-player who buffs allies and debuffs enemies with the same skills.

Build cards found in the image gallery at the top of this mod page give some
high-level pointers into how to utilise these playstyles effectively. My
personal favourite is the Scorcher, a play-style reminiscent of my
Spectre class.


There are many skills in this class, and I'm not able to fit them all on this workshop
page in the format I would like. To remedy this, I have made an online
document containing all of the skill descriptions, so please click the
link below to access it.

CLICK HERE TO VIEW THE SKILLS

You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Burning Touch and Purifying Fire. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the
basegame Pyrokinetic spells, and I have compiled these changes into a
doc:

CLICK HERE TO VIEW PYROKINETIC SKILL CHANGES


Sol’Lithe the Pyromancer is an expert in fire magic, and she is able to sell the party
skillbooks. Sol’Lithe also sells crafted skillbooks at levels 5 and 13.
She can be found throughout the game in various locations:
  • Fort Joy:
    • Next to a tent east of the Fort’s initial entrance, on the way to Beast (shipwreck).
    • At an entrance to Armadia's Sanctuary, next to Exeter.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is on the top deck of the ship, next to a ballista.
    • In Driftwood Square, underneath a tree leading towards the fishing docs.
  • Nameless Isle: Aboard the Vengeance in the same place as Reaper's Coast.
  • Arx: In the city square next to a market stall, east-side opposite the platform in Arx Square.


There is not a skill chest in this mod as the skills are easily available via the new vendor, as well as the
reworked skills being sold by normal Pyro vendors. However, all of the
skills are usable in Game Master mode for you to have a go with.


Workshop artwork: Wizards of the Coast, Eric Deschamps, SimonPape, Jameszapata, Applibot Inc., Verehin, Mihairadu, Dream Reactor LLC
Spell icons: Larian Studios, BlueRogueVyse, Genzoman, Wizards of the Coast, ClintCearley,
Game-Icons(net), Drytil, Daniel Clasquin, Manzanedo, Adam Paquette,
Steve Argyle, Benlo, WindSwirl
Skill showcase video: oguztr
Assistance and inspiration: LaughingLeader, Helaene
Being awesome: Larian Studios

Special shoutout to everyone who took my Pyrokinetic survey in preparation for
this mod - this wouldn’t have been successful without each of you!



Looking to take the class to another level? Feel free to try out these add-on mods!