About this mod
Candle in the Dark is a custom adventure mod for level 1 non-undead characters in Divinity Original Sin 2. Can be played in either Singleplayer or Multiplayer, up to a party of 4. Two story companions are provided. Story, characters and areas are inspired from the original mod under the same name for Neverwinter Nights, but with several tweaks.
- Permissions and credits
- Changelogs
Story, characters and areas are inspired and adapted from the original mod under the same name for Neverwinter Nights, but with several tweaks.
Original Custom Module from Neverwinter Nights: https://neverwintervault.org/project/nwn1/module/candle-dark
IMPORTANT: Most mods for main DoS2 are incompatible. Deactivate them before playing this.
Original Synopsis:
The village of Shadowrock labors under the yoke of unknown evils that walk the night mists, leaving the corpses of villagers for the morning light. They are the victims of a strange plague which has always haunted this sleepy valley, and so it has ever been say the Shadowrock elders.
You have lived unquestioning like the rest, surrendering the dead to the Gravekeeper who watches the forbidden tombs of the forest. Then one morning everything changes when the dreaded night ills strike your own family down. A road of fateful decisions, whispered questions and bloody vengeance lies ahead. With all the forces aligned against your struggle, you are but a candle in the dark.
Features:
- Most humanoid enemies will drop all the gear that they are visibly wearing.
- Traders will restock their shop inventory just by asking them to.
- New custom and returning DOS1 Skills/Spells for all skill trees, sold by a dedicated merchant.
- Special weapons, such as fist weapons and elemental daggers.
Game Details
No. of Players: 1-4 Player Characters (PCs).
Companions:
Elsa (2H Warfare/Pyro/Bartering)
Vincent (1H Warfare/Hydro/Loremaster)
Party Size: 4 (includes companions)
Mode: Both Singleplayer and Multiplayer, but some triggers are exclusive to the first PC entering it.
Estimated Playtime: 3-5 Hours
Starting Level: 1
Ending Level: 6
Difficulty: Classic (Easy), Tactician or Honour (Intended Difficulty)
Races: Any living race will do. Human is ideal for story reasons. Strictly no Undead.
Misc: It is advised that you have played DOS2 main campaign or at least Fort Joy before and are familiar with its mechanics.
Notes: Pet Pal is not supported, but there is another obvious way to speak to animals in the mod.
Gameplay Tips and Recommendations:
1. Play a three party of 1 PC + 2 Companions, 2 PC + 1 Companion, or 3PCs for best experience. However, I won't stop you if you want to play anyway else.
2. Do not play Undead. Seriously don't. It won't make sense for the story and might ruin some encounters.
3. Ideally play as a Human. Dwarf, Elf or Lizard works, it's just that you have to accept that your parents adopted you since they themselves are human.
4. Update your gear every level up and learn the custom spells. Sell stuff that enemies drop.
5. Analyse the situation and plan ahead for engaging in battles.
Credits:
Larian Studios for making the editor available.
Robert and Donna Burson for making the original mod.
LaughingLeader for coding help.
Windemere RPG for his in-depth Video Tutorial Series on YouTube.
Dima01 for his Video Tutorials especially the one regarding enemies approaching, talking, then attacking.
Scottworld for his Video Tutorial on how to create Companions.
Luckless Yilas for his encouragement, initial playtesting, bug spotting, ideas and being a good friend.
ohgodhwhydidIjoin for first playtest feedback.
Damashi The Kaotic for his playtest.
VoidInsanity for his harsh yet constructive criticism on area design.
MAHak for his advice, encouragement and some playtesting.
If you feel like you've contributed to this mod, but are not credited, inform me and I will update the list.
(SPOILERS) -DO NOT READ IF YOU HAVE NOT PLAYED-
Changelog:
v1.10 (Release)
- Made some changes to the Village to look more visually acceptable.
- Overhauled the area design and encounters in the Forest.
- Slight visual changes to the Graveyard.
- Corpses added near Bazial as a display of his power.
- New NPCs with mini quests added: Kalyson (Bird) and Pavel (Dog)
- Three new unique equipment added: Eagle's Eye (Ring), Zweihander and Hunter's Companion
- Extra enemies added to the Lycan Forest
- Slither Cave is now darker, but with torches.
- Added spell: Global Warming
- Fixed Peddler selling enemy loot in his standard treasure table.
- Pard and Thea now reacts to Werewolf Form.
- Slight XP adjustments to account for greater number of enemies.
- Enemies now use some of the new spells.
- Enemy armor looted now is properly coloured.
- Terrain for all areas tweaked.
- Visual effect of Ice Shard changed.
- Companions should no longer gain illegal attribute points when loading a save every new level.
- Howl of Terror magic damage nerfed by 30%.
v1.01
- All Class Presets for Living Races now start with Civilian Clothes.
- Intro Dialogue is now much longer and explains the narrative.
- More NPCs will now acknowledge on your alternate appearance.
- Some terrain textures fixed.
- Kesa's dialogue has been entirely overhauled.
- Sleeping bags added near the river under a tree.
- Peddler now sells backpacks of different icons for inventory management.
- Peddler's faction now set to Neutral to the player (until you bribe him through trade).
- Vincent no longer incorrectly thinks you didn't hire him.
- Vincent's and Elsa's comments on your alternate appearance have been rewritten.
- Vincent and Elsa will no longer trigger a player-only conversation in the village.
- Vincent and Elsa now both start with Encourage since they are Human.
- Townsfolk and Militia have been given their own neutral faction to avoid combat issues when attacking them.
- Rending Bite range has been reduced.
- Extra crafting ingredients added to merchants.
v1.00
Public Test Released Version
v0.99
Public Test Pre-Release
Known Issues:
- Companions cannot be rehired after being dismissed.
- Companions may receive random stat boosts when they level up.
- Cannot exit Werewolf state while in Yeva's House. (???)
- Mods that change the main DoS2 campaign are incompatible and will cause serious bugs.