Divinity: Original Sin 2

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Crowley - KingWitch

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KingWitch

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About this mod

Adds custom races to the game, based off of existing races with special powers.
*Current version does not support DE, there is a link in the comments if you'd really like to try this mod out.
*Werewolf/Niffin are buggy, I do not recommend.
*No longer supported, I'm sorry guys!

Permissions and credits
Mirrors
MOD NO LONGER SUPPORTED

Newest Features

- Niffin Race
- Additional spell for Werewolves, and new icon art.
- Vampire Materialize changed to a teleport to balance between the races.
- ALL books including the Niffin book are now available at the vendor. The vampire one shows up 8 times but I'm not gonna mess with it. Treasure Tables are a pain. ;P

Current Extra Features
- Racial Skillbook Vendor (Look for Crowley in the Hidden Alcove of Fort Joy or on the Lady Vengeance in Dallis' Cabin.)
- Weapon overlay effects for each race.
- Custom skill FX and icons.

The current races include:

- Fae
- Nephilim
- Source Witch
- Vampire
- Werewolf
- Niffin

Fae
A secret race of Elves, the Fae are descendants of ancient druids who devoted themselves to the entity known as Gaia. In turn, the spirit of nature herself gave a blessing which manifested great control over the elements. This power has been passed down through generations, kept secret by each who possess it.

*This race will bleed water.Skills:- Fae's Embrace: Reveal your Fae wings. Unlocks skills below.(Infinite Status: +1 Sneaking +1 Luck +20% Movement +Chaos Damage to Weapon)
- Flutter: Fly to destination.
Fae Specializations (overrides Fae's Embrace, but has same stats with other additions.)
- Ember Wings: +1 Pyro /+Fire Damage to Weapon/-10% Water Resist/+30 Fire Resist
- Ocean Wings: +1 Hydro /+Water Damage to Weapon/-10% Air Resist/ +30 Water Resist
- Thunder Wings: +1 Aero/+Air Damage to Weapon/-10% Earth Resist/+30 Air Resist
- Nature Wings: +1 Geo/+Earth Damage to Weapon/-10% Fire Resist/+30 Earth Resist
- Nocturnal Wings +1 Necro/+Piercing Damage to Weapon/+10 Physical Resist

Recommended Class: Enchanter/Summoner

Nephilim
The divine entities known as Nephilim were nothing but a myth, until now. The product of a human bred with the vessel of an angel, you were given divine power from birth. Holy magic running through your veins, you are able to possess many angelic abilities.

*This race will bleed blessed blood.Skills:- Angelic Rune: Power: Reveal your angelic wings, unlocks skills below.(Infinte Status: +1 Con +1 Leader -10 Poison Resist +5 Physical Resist +15% Movement)
- Soar: Fly to destination.
- Angelic Rune: Divinity: Applies regeneration and bless to target.
- Angelic Rune: Guardian: (Mend metal, but both Physical and Magical armor.)

Recommended Class: Helaene's Priest[steamcommunity.com]/Cleric
Source Witch
Although Astarte has seemed to vanish from Rivellon, her presence is maintained by the Circle of Astarte, an elusive coven of sourcerers that have source infused blood. They are Descendants of the demigod Samuel (Astarte's offspring with a human) who become what is known as a Source Witch upon using source for the first time, and gain the ability to withdraw source from their own blood.

*This Race's skills are source spells, be wary whom you cast around.Skills:- Sanguine Source: Access the source in your magic, unlocks skills below.(Infinite Status: +1 Int, +1 Telekinesis +10% Movement -1 SP Cost -5% Physical Resistance)
- Sanguine Gift: Create pool of source at caster's feet. Gives 1 AP, a damage boost, and lowers constitution for 2 turns. (Flesh Sacrifice with source for blood.)
- Source Orbing: Teleport to destination. Can swap positions.


Recommended Class: Any


Vampire
Long ago, a witch performed a ritual to make herself immortal using the blood of a demon. She awoke days later, now undead, without a soul, and a hunger for human blood. This curse could be passed along with the bite, if she wasn't careful. To keep herself entertained, you became one of her victims. Maybe somehow you can use these powers to your advantage in battle? Even though, you're dead.

*This race bleeds cursed blood.Skills- Vampirism: Embrace your curse, unlocks skills below.(Infinite Status: +1 Wit +1 Persuasion -10 Pierce Resist +10% Lifesteal +25% Movement *Decaying Immunity*)
- Materialize: Teleport to destination. Can swap positions.
- Compulsion: Charm enemy for 2 turns.

Recommended Class: Helaene's Vampire
Werewolf
The curse of a magical wolf bite has infected you with Lycanthropy, also known as the werewolf affliction. With it, you are forced to change into a wolf by the phase of the full moon, but you also gain many strengths that you may use in battle, including the ability to transform at will.

*Actions are NOT disabled while transformed! You may stay in wolf form for however long.Skills- Full Moon: Transform into the wolf within. Unlocks skills below.(Infinite Transform: +2 STR +25% Movement)
- Leap: Jump to destination.
- Void Moon: Further your transformation, feeding on the dark nature of your curse. (Status: +4 STR +5 Initiative +25% Movement +10% Lifesteal.)


Recommended Class: Any physical class.

Niffin
Once a strong magician, you have burned out the shade within you, transforming you into a creature of incredible magical potential. Niffin are pure magic, a consciousness that seeks nothing but to obtain as much magical knowledge as possible.

Skills Magical Evisceration: Shed your human-esque glamour and show your true Niffin form. Unlocks skills below.(Infinite Transform: +1 INT +2 Memory -5 Physical Resist +2 Initiative +10% Movement +Chaos Damage to Weapon
- Shift: Teleport to destination. Can swap positions.
- Veil of the Niffin: Open a veil between dimensions, causing random elemental damage at it's location over three rounds.

Recommended Class: Any magical class.


MOD COMPATIBILITY

This mod is totally compatible with all custom class mods other than the fact that you cannot specifically choose that class at character creation. If you do, you'll spawn without items which can be bad (for example if you pick Vampires, you'll have no hood and be attacked as soon as you load into the Hold.) To avoid this, pick a similar vanilla class (based off what weapon you'd like to start with) and copy over the preset values and any custom spells should still be available for selection in your skill preset choices. I apologize that this isn't a working feature, but as I've said in the past, the only way to seamlessly make this possible is to release several seperate mods for each class solely for compatibility. As this is an issue that you can kinda squeeze by, I'd prefer to spend my time creating more content for you guys.

FINAL NOTE

There are many buffs and I realize this, I've tried to add some balancing by adding negatives to each race. If you feel that this is not enough, please let me know. I realize a lot of people are purists so when they play with my mod they are blown away by how OP they appear. This is why I suggest using other mods to assist with the balancing. If you feel that it's too easy to play with these races, try using a higher difficulty or the difficulty options mod. I'm doing my best to create something that I'll enjoy myself, while also taking your suggestions into consideration as well. Please continue to leave me feedback as to how I can continue to make this a good mod for everyone!