>>>> Tired of NOT Being Able To Heal Your UNDEAD Character? >>>> Always Running Out of Poison Potions? -----No More.----- >>>> NOW You Can Use One Single Spell To Heal Yourself, IT'S THAT SIMPLE. >>>> Please “ENDORSE” If You Like It! <<<<
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
THIS MOD IS FREELY DISTRIBUTED, AND I GIVE PERMISSION TO ANYONE TO DO ANYTHING WITH IT :)
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1.4
SET STATS: "FTJ_Dallis"
SET SKILLSET: "Class_Shadowblade"
RENAMED her to just "Venima".
Version 1.1.3
FIXED: Issue with trader Venima not having the skillbook show up in the trade menu for purchase.
REMOVED: "Geomancer 1" requirement, per request; NO Requirements needed now.
DECREASED: Value from 1, to 0.
DECREASED: AP Cost from 2, back to 1 AP.
INCREASED: Damage Range from 10, to 12.
CAN: Now target "Items".
CAN: Now target "Terrain".
Re-ADDED: "Trader Venima" to - Fort Joy. | Reaper's Coast. | Arx. | The Nameless Isle.
Version 1.1.2
Now an "Innate" Skill: (DECREASED Memory Cost from 1, to 0.)
DECREASED Value from 3000, to 1.
Poisoned Duration INCREASED from 2, to 4 turns.
INCREASED AP Cost from 1, to 2 AP.
DECREASED Cooldown from 4, to 3 turns.
INCREASED Damage Range from 10, to 12.
Re-named Vendor from "Elaria Venim", to "Trader Venima".
Set "Trader Venima" Equipment Class to "HumanFemale"
Version 1.0.2
*HOTFIX UPDATE* - THIS UPDATE FIXES A BUG IN THE PREVIOUS VERSION (v1.0.1) WHICH RENDERED THE MOD "NON-FUNCTIONING".
DEV COMMENT - All users should immediately update to VERSION 1.0.2 to RESTORE functionality of the mod.
Fixed a bug that caused none of the skill books to appear in any of the areas. The issue stemmed from the naming convention change made in v1.0.1; The physical skill books placed in the world were still named: "BOOK_Skill_Earth_VenomousRejuvenation_000" so on and so forth.
Removed all of the obsolete books and replaced them with fresh copies with the new naming convention applied; "BOOK_Skill_Earth_VenomousRegeneration_000" so on and so forth.
Version 1.0.1
*ADMINISTRATIVE UPDATE*
One user reported that the book did not show up next to the Statue of Lucian in FORT JOY. Changed skillbook's physical name in that part of the level to "001" from "000".
Set NEW naming scheme for the skill to: "Venomous Regeneration" (WAS - "Venomous Rejuvenation") Since it sounded more appropriate for UNDEAD to regenerate VS. rejuvenate.
Applied Naming Convention throughout the mod files.
"Because I got tired of running out of poison bottles for my Undead character...” ~ George Washington
Table of Contents
What is this?
Story / Description
Mod Versions
Skillbook Vendor Locations
Installation Instructions
Planned Features
Comments / Questions / Feedback
01. WHAT IS THIS MOD?
> This is a QUALITY OF LIFE (QoL) Mod.
> This mod adds aSKILLBOOK VENDOR to various convenient locations in-game, that provides the skill: "Venomous-Regeneration."
Venomous-Regeneration is a poison-type healing spell targeted toward UNDEAD party members. However, it can also be used to poison living targets. Similar in nature to the Hydrosophist skill "Restoration," when the spell is cast upon an UNDEAD character, that character will receive healing in the combined form of a direct heal and subsequent heals-over-time. The effectiveness of Venomous-Regeneration is dependent upon the player's mastery, I.E., number of points allocated to GEOMANCY; the more points invested, the stronger the heal and subsequent portion of heals-over-time will be.
Personal Notes:
My intent with creating this mod is to boost and maintain DOS2 players' in-game quality of life by way of improving or downright removing unnecessarily complicated or significantly inconvenient aspects of the game.
My immediate goal for QoL Mods is to HELP relieve any added stress/quirks/bugs a game currently has, no matter how minute, so that players can spend the valuable time they have enjoying the game.
My long-term goal is to make the modding community gain MORE fun and experience MORE enjoyment out of their games. I get a kick out of making people happy, fixing stuff, and taking care of those genuinely good people out there.
I made this mod because I got tired of needing to be creative just to heal "FANE," my UNDEAD character.
Ok, that's a lie. I just did it because this mod fixes an inconvenience that's been reported by many people and I didn't see a relevant mod for Undead Healing.
But seriously, I made this mod because when I was new at DOS2, and I WAS playing as undead, I was lost in the sauce as to how to heal FANE outside of poison potions, poison puddles, etc.
02. STORY | DESCRIPTION
03. MOD VERSIONS
04. VENDOR LOCATIONS
05. INSTALLATION INSTRUCTIONS
Copy & Paste the ".pak" file into your mods folder: ...Documents/Larian Studios/Divinity Original Sin 2/mods
Enable the Mod in the "Mods" menu in the Main Menu.
Enjoy!
06. PLANNED FEATURES
Implement Requested Features As Feasible
07 COMMENTS | QUESTIONS | FEEDBACK
Please let me know your thoughts, ideas, and suggestions.