Divinity: Original Sin 2
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About this mod

This mod buffs several low-mid tier Necromancy skills, aiming to bring them up to par with other schools of magic.

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This is a lightweight mod that enhances several Necromancy skills.


The goal is to make the necromancy school more viable in the early-mid game reducing the need to rely too much on other types of skills or respecing before having access to Grasp of the Starved and Blood Storm, while also keeping the skills as close to the base game as possible.

This mod does not require to start a new game.

Skills are in order of Tier from Starter to Master

Starter skills:

Blood Sucker: Name changed to "Blood Absorb".  Healing rate tripled.

Decaying Touch: 20% more damage. Cooldown reduced to 2 turns from 3.

Mosquito Swarm: No longer a Single-Target skill, has a 2m AoE. 5% more damage. Cooldown reduced to 2 turns from 4. No longer checks line of sight. Doesn't deal damage to self or allies.

Raise Bloated Corpse:
Cooldown increased to 5 turns from 3. No longer possible to target already exploded corpses. (Needs an intact body to work)

Vile Burst (Raise Bloated Corpse):
Damage increased by 50%. Explosion radius increased to 4m from 3m. Explosion no longer obstructed by objects.

Novice skills:

Infect: No longer a Single-Target skill, has a 3m AoE. Now also slows targets for 1 turn. Doesn't deal damage to self or allies. Damage reduced by 28.5% (Damage multiplier reduced to 100 from 140, essentially keeping the pre-patch 3.0.168.526 damage.)

Rain of Blood: Changed to behave more like regular Rain (more surface covered in blood). Cooldown reduced to 4 from 5 turns.

Adept skills:

Bone Cage: No longer checks line of sight. (Corpses in range but hidden behind objects will now grant armor)

Silencing Stare: Now also applies Atrophy for 1 turn. Slightly increased damage to Magic Armor. Cooldown increased to 4 turns from 3.

Burrow (Bone Widow): AP cost reduced to 1 from 2. Cooldown reduced to 2 turns from 3.

Devour Corpse (Bone Widow): AP cost reduced to 1. Buff duration increased to 5 turns from 3.

Black Shroud: Increased AoE radius to 6m from 4m. Increased cast range to 17m from 13m. Now also applies Decaying permanently to all characters in target area upon use. AP cost increased to 2 from 1. Cooldown reduced to 4 turns from 5.

Master skills:  No changes



The descriptions of the skills were adjusted to better explain what they do and their new features.



INSTALLATION:


1. Navigate to
your Divinity 2 Mod directory, located here: 
C:\Users\username\Documents\Larian Studios\Divinity Original Sin 2\Mods

2. Unzip the archive and put Necromancy_Rebalanced_dade7623-d7ea-4ae8-b9c7-e98c9f293f86.pak in your Mods folder (image)

3. When in-game, go to your MODS menu and enable Necromancy Rebalanced.

4. Enjoy



COMPATIBILITY:

This mod will be compatible with mods that add new necromancy skills, make changes to skillbook vendors, or character creation starting classes.

This mod will not be compatible with mods that alter the base game's necromancy skills.