Divinity: Original Sin 2
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Safak

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safakdilbaz

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179 comments

  1. Doppelganger6SD
    Doppelganger6SD
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    Dont work in version 3.6.117.3735
  2. BusterSupremo2
    BusterSupremo2
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    Does this work in Definitive Edition? Would be cool if they added it.
  3. gersonldaj
    gersonldaj
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    hi, i want to know if the mod works for playing online with more than 3 friends
  4. Mordoth
    Mordoth
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    Does this mod work with the Definitive Edition?
  5. IanOrdona
    IanOrdona
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    i dont understand how to install this mod
  6. Dixiepalkow
    Dixiepalkow
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    I can't get rid of this mod. I remove it but it's still in the game. Anyone have a way to deal with this?
    1. Dmitrij666
      Dmitrij666
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      Did you switch it off in main menu?
  7. Sterben4
    Sterben4
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    Anybody know a good way to work around the UI issues? With a party larger than 7 It's effectively impossible to organize connected/not on portraits.
    1. Shadowmeph
      Shadowmeph
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      I M wondering the same thing because with more then 7 characters it only seems to let the 7 chained and any extras unchained which took me a while to realize .
    2. RhaevynHart
      RhaevynHart
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      Open \Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%PROFILENAME%\config.lsx

      Under UIScaling (almost at the bottom)
      edit: <attribute id="Value" value="1" type="6" />
      to
      <attribute id="Value" value="0.83" type="6" />

      There are two values, it'll be the second one in case you're confused like I was. Hope that helps!
    3. MrSeng
      MrSeng
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      Any possible to change 0.83 to another number?I mean what's the minimum value?could it make ui smaller?
  8. obomobom
    obomobom
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    O meu buga na hora de entrar no jogo, quando vai inciar a campanha la no navio a tela fica so preta
  9. isiktor
    isiktor
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    Need update doesnt work
    1. Shadowmeph
      Shadowmeph
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      oops replied to wrong post sorry
  10. UhuruNUru
    UhuruNUru
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    {Final Edit}
    Well those with early access to the Definitive Edition version of The Divinity Engine 2, are making all sorts of new mods based on DOS 2 ideas.
    We have a new alternative that allows Paery size of upto 10. Default is 6 (Not 7?) but can be changged in game (Nice)
    Party Size Evolved at Divinity: Original Sin 2 Definitive Edition Nexus - Mods and Community
    Makes my offering obsolete, a few hours after posting,

    {Original Post}
    For those looking for a Definitive Edition version, while I can't make it into a Pak Mod until the Definitive Edition version of The Divinity Engine 2 is released.
    I have been able to make a loose files version that can be placed in the game folder and has enabled me to recruit, all 6 companions, with a custom character.
    I haven't dome much testing beyond recruiting, them yet, but it reloaded and all of them have remained in my party.

    This mod is affected by the changes, as all the modded files were in this extracted folder
    Mods\extended-party-patch6_4ccf718f-b4ef-4cda-8939-04f51baf21b3\Story\RawFiles\Goals
    _GLO_Shriekers.txt
    GLO_Origins.txt
    GLOBAL_PartyDecisionDialogs.txt
    GLOBAL_PartyNumber.txt
    GLOBAL_ReflectionDialog.txt


    Now only two files are in the loose equivalent
    DefEd\Data\Mods\DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4\Story\RawFiles\Goals
    _GLO_Shriekers.txt
    GLOBAL_PartyNumber.txt


    The other three have had both a location and name change
    DefEd\Data\Mods\Shared\Story\RawFiles\Goals
    _GLO_Shared_Origins.txt
    _GLOBAL_Shared_PartyDecisionDialogs.txt
    _GLOBAL_Shared_ReflectionDialog.txt


    Anyway, I figured it out, and got it to work as a loose package, just extract the linked file to your game folder.
    I'll try and make a standard Pak mod when engines released.
    Expanded Party Size - Loose v1.0 DOS2DE Games Folder Contents [18-09-05] by Uhuru N'Uru.7Z

    Credit goes to the original author(s) for the required edits, I just worked out what had changed for DE,

    (Edit)
    After doing all the above, on the file I'd downloaded for Classic last February, and writing this post.
    I've just noticed all the detailed instruction the description post provided. Don't think it would have helped for the 3 files that changed though.
    Comparing with Vanilla files (Either use KDiff, or Notepad++ Compare plugin), shows what was changed, and where.

    @ Safak, if you intend to make a DE version, feel free to copy my edits, they are copies of yours, and I left your named comments in _GLO_Shriekers.txt
    I'll only make a Pak mod if you, or SirButtsington don't.