About this mod
My Better Classes mod gives new characters a slight boost at the start of the game while also providing changes to some of the classes.
- Permissions and credits
- Changelogs
My Better Classes mod gives new characters a slight boost at the start of the game while also providing changes to some of the classes. These changes are a personal preference and can be re-spec'ed within the game (when transitioning to Act 2 or by using the "Fort Joy Respec" mod).
EVERY CLASS has been given a buff to their starting points.
-
Attribute Points increased from 3 to 9.
Combat skill points increased from 2 to 6.
Civil skill points increased from 1 to 4.
Starting Talents increased from 1 to 2.
Some classes have had OTHER changes as well.
-
1. BATTLEMAGES now start with Pyrokinetic as well as Warfare and Aerotheurge.
2. CLERICS no longer start with Necromancer abilities; instead have Warfare and Hydrosophist.
3. CONJURERS now start with Pyrokinetic as well as Summoning.
4. ENCHANTERS now start with Polymorph as well as Aerotheurge and Hydrosophist.
5. METAMORPHS are now a Strength focused class with Warfare and Polymorph abilities.
6. RANGERS no longer start with pyrokinetic but are focused on ranged and Huntsman only.
7. ROGUES are now a combat focused class with Warfare and Scoundrel abilities.
8. WAYFARERS are now start with Pyrokinetic as well as Geomancer and Huntsman.
9. WITCHES now start with Geomancer as well as Scoundrel and Necromancer.
10. WIZARDS now start with Hydrosophist as well as Geomancer and Pyrokinetic.
INSTALLATION
============
1. UnRAR the Better_Classes_Mod.rar file
2. Copy the Better_Classes PAK file to the
(\Documents\Larian Studios\Divinity Original Sin 2\Mods) folder
3. Launch game, go to Mods, and select the Better_Classes mod
4. Start a new game and enjoy :)
SPECIAL THANKS
===============
A Special Thank You to Mwulf and his mod A Lucky Break which has a step
by step How-To on changing the class presets. This helped me get started
on making this mod and could help you too.
You can find his mod here: https://rd.nexusmods.com/divinityoriginalsin2/mods/16
(Also, if you are looking for a mod that will give you a stat boost without
changing the starting classes, be sure to check out his "A Lucky Break"
mod.)
FULL LIST OF NEW CLASS PRESETS:
*BATTLEMAGE*
ATTRIBUTES/// Strength +3; Intelligence +3; Constitution +3
COMBAT ABILITIES/// Warfare +2; Aerotheurge +2; Pyrokinetic +2
CIVIL ABILITIES/// Persuasion +2; Loremaster +2
TALENTS/// Comeback Kid; Parry Master
SKILLS/// Battering Ram; Shocking Touch; Haste
*CLERIC*
ATTRIBUTES/// Strength +3; Intelligence +3; Constitution +3
COMBAT ABILITIES/// Warfare +2; Hydrosophist +2; Leadership +2
CIVIL ABILITIES/// Persuasion +2; Barter +2
TALENTS/// Living Armour; Picture of Health
SKILLS/// Bouncing Shield; Armour of Frost; Restoration
*CONJURER*
ATTRIBUTES/// Intelligence +3; Constitution +3; Wits +3
COMBAT ABILITIES/// Summoning +3; Pyrokinetic +3
CIVIL ABILITIES/// Loremaster +2; Persuasion +2
TALENTS/// Demon; Pet Pal
SKILLS/// Summon Incarnate; Ignition; Elemental Totem
*ENCHANTER*
ATTRIBUTES/// Intelligence +5; Constitution +3; Memory +3
COMBAT ABILITIES/// Aerotheurge +2, Hydrosophist +2; Polymorph +2
CIVIL ABILITIES/// Loremaster +2; Persuasion +2
TALENTS/// Far Out Man; Pet Pal
SKILLS/// Electric Discharge; Rain; Chicken Claw
*FIGHTER*
ATTRIBUTES/// Strength +3; Constitution +3; Wits +3
COMBAT ABILITIES/// Warfare +2; Geomancer +2; Perseverance +2
CIVIL ABILITIES/// Persuasion +2; Barter +2
TALENTS/// Opportunist; Picture of Health
SKILLS/// Battle Stomp; Bouncing Shield; Fortify
*INQUISITOR*
ATTRIBUTES/// Strength +3; Intelligence +3; Constitution +3
COMBAT ABILITIES/// Warfare +2; Necromancer +2; Two Handed +2
CIVIL ABILITIES/// Persuasion +2; Loremaster +2
TALENTS/// Executioner; Opportunist
SKILLS/// Battering Ram; Crippling Blow; Mosquito Swarm
*KNIGHT*
ATTRIBUTES/// Strength +3; Constitution +3; Wits +3
COMBAT ABILITIES/// Warfare +3; Two Handed +3
CIVIL ABILITIES/// Barter +2; Persuasion +2
TALENTS/// Opportunist; Executioner
SKILLS/// Battering Ram; Crippling Blow; Battle Stomp
*METAMORPH*
ATTRIBUTES/// Strength +5; Constitution +3; Wits +3
COMBAT ABILITIES/// Warfare +2; Polymorph +2; Two Handed +2
CIVIL ABILITIES/// Barter +2; Persuasion +2
TALENTS/// Opportunist; Pet Pal
SKILLS/// Bull Horns; Tentacle Lash; Battle Stomp
*RANGER*
ATTRIBUTES/// Finesse +3, Constitution +3; Wits +3
COMBAT ABILITIES/// Huntsman +3; Ranged +3
CIVIL ABILITIES/// Lucky +2; Sneaking +2
TALENTS/// Guerrilla; Hot Head
SKILLS/// Ricochet; Pin Down; First Aid
*ROGUE*
ATTRIBUTES/// Finesse +3; Constitution +3; Wits +3
COMBAT ABILITIES/// Scoundrel +2; Warfare +2; Dual Weilding +2
CIVIL ABILITIES/// Lucky +2; Thievery +2
TALENTS/// Pawn; Parry Master
SKILLS/// Backlash; Throwing Knives; Crippling Blow
*SHADOWBLADE*
ATTRIBUTES/// Finesse +5; Constitution +3; Wits +3
COMBAT ABILITIES/// Scoundrel +2; Polymorph +2; Dual Wielding +2
CIVIL ABILITIES/// Sneaking +2; Thievery +2
TALENTS/// Guerrilla; Pawn
SKILLS/// Backlash; Chicken Claw; Chameleon
*WAYFARER*
ATTRIBUTES/// Finesse +3; Intelligence +3; Constitution +3
COMBAT ABILITIES/// Huntsman +2; Geomancer +2; Pyrokinetic +2
CIVIL ABILITIES/// Lucky +2; Sneaking +2
TALENTS/// Duck Duck Goose; Pet Pal
SKILLS/// Elemental Arrowhead; Poison Dart; Peace of Mind
*WITCH*
ATTRIBUTES/// Finesse +3; Intelligence +3; Wits +3
COMBAT ABILITIES/// Scoundrel +2; Necromancer +2; Geomancer +2
CIVIL ABILITIES/// Loremaster +2; Sneaking +2
TALENTS/// Pet Pal; Savage Sortilege
SKILLS/// Chloroform; Bloated Corpse; Contamination
*WIZARD*
ATTRIBUTES/// Intelligence +3; Wits +3; Memory +3
COMBAT ABILITIES/// Geomancer +2; Pyrokinetic +2; Hydrosophist +2
CIVIL ABILITIES/// Loremaster +2; Persuasion +2
TALENTS/// Mnemonic; Elemental Affinity
SKILLS/// Fossil Strike; Searing Dagger; Hail Strike