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SirButtsington

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iii8029

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About this mod

Removes party size limits

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Initial mod to allow more than 4 followers. I've done initial testing, playing as Fane and adding all the other origin characters in Fort Joy. I've successfully tested out combat, bartering, companion attitude change, full companion quest lines in Act 1, formations, character sheet and inventory menus. I have confirmed that all companions transfer over successfully into Act 2.

Note: On existing saves the mod works best without a full party / with no-one yet recruited. However Zlayer has confirmed that dismissing and re-recruiting companions will allow the party size limit to be removed.

UI issues:
-Character sheet menu is a little wonky if you use the arrows to navigate. It's still completely usable, just the behavior is weird. You can also very easily just click on the portraits in the sidebar to switch between characters.
-Barter menu has party members portraits going across the top of the screen but they're all still functional and you can click on all of them.
-There have been reports that this is not compatible if you are using a controller instead of K/M setup, as the controller interface does not allow you to select the additional party members that you can recruit. I have not looked into any UI or controller interface changes yet, and I suspect it'll either be difficult or maybe even not accessible through the Divinity Engine.

Dialogue issues:
-UPDATE: Reflection dialogues have been fixed so that all companions should now comment. In my testing it seems that this change only effects new games unfortunately. I have not yet tested party decision dialogues yet and I am not sure those are functional for all companions.


WARNING DO NOT USE THE DIALOGUE FIX VERSION IF YOU HAVE A CURRENT SAVE, ONLY USE THE DIALOGUE FIX VERSION IF YOU ARE STARTING A NEW GAME.

-Some minor conversations treat you like you are alone if you have >3 companions such as Margo and some of Gawin's dialogue (although Gawin still
retains one choice that acts like you have companions with you). These are not using the party full flag and it may be an overflow error on those specific dialogue choices that I need to manually edit individually. I will look to see if I can push fixes for these later, but for now dialogue editing is not enabled in the Divinity Engine. They aren't super gamebreaking (you can normally choose the alone options even if you do have a party, it's just that the group option will be gone). Note that other more important story instances that do reference your companions are intact like
Spoiler:  
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Additional info:
-According to baardvaark the crime system is only scripted for 4 criminals so please be careful if you get arrested. Or don't and let me know what happens :)
-For those asking about multiplayer/co-op, I haven't tested and I haven't been intending for this to be a multiplayer mod, but apparently it does work to some degree. There are apparently some issues with getting any dialogue between different characters and players. Also character assignment is pretty funky apparently. Please use in co-op multiplayer at your own risk.
-Like all DOS2 mods, enabling this will disable achievements


For those who feel like this game is too much of a "cheat", here is an optional tactician mode difficulty increase mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1146884342

FOR MULTIPLAYER: Corex has a great guide on how to play multiplayer with more than 4 player. See the guide here http://steamcommunity.com/sharedfiles/filedetails/?id=1147333888

FOR UI SCALING: https://steamcommunity.com/app/435150/discussions/0/343786746003991952/
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