0 of 0

File information

Last updated

Original upload

Created by

Kassent

Uploaded by

kassent

Virus scan

Safe to use

About this mod

Re-enable achievements while using mods.

Requirements
Permissions and credits
Changelogs
Donations

Installation guide video by Dirty Weasel Media


[Introduction]
Re-enable achievements while using mods.

[Requirements]
Divinity: Original Sin 2 V3.0.158.595(Latest version) or above(GOG or Steam version).
This mod is designed to be version indepedent,so as long as the patched function sigs don't get broken,it should work with new game version,if it doesn't work in future,I'll update it.

[Installation]
For classic edition, download [Achievements - Classic Edition], extract archives to [Your game installation directory\Divinity Original Sin 2\Classic] folder where EoCApp.exe is located, overwrite bink2w64.dll.
For definitive edition, download [Achievements - Definitive Edition], extract archives to [Your game installation directory\Divinity Original Sin 2\DefEd\bin] folder where EoCApp.exe is located, overwrite bink2w64.dll.
For more details view the pictures I uploaded.

[Uninstallation]
Delete bink2w64.dll and NativeMods folder,rename bink2w64_original.dll to bink2w64.dll.

[Recommendations]
Barter Master - Shared Discount: Make all of your companions share the maximum discount which one of your companions can get.
Speechcraft - Shared Persuation: Make all of your companions share the maximum persuation which one of your companions can reach.
Trader Restock and Clean Junks: Provide a customizable hotkey to force traders to restock while trading,it can also forces traders to clean junks you sold to them.
Quick Examine: You can right click portrait or double right click on an actor or item to examine directly.
Customizable Character Tags: Set initial character tags freely,so you can unlock most dialogue options.
Unchain Chain All Characters: Provide a customizable hotkey to make you chain/unchain all characters together.

[Donation]


[Credits]
reg2K for signature scan algorithm.
Fallout 4 Script Extender (F4SE) team for F4SE.

[SourceCode]
Source code for someone interested in(Github).

[Resource]
For modders,you can load your own .dll plugins into game,just put it into NativeMods folder,the game engine will load your plugin and then call DLLMain function when you launch game,you need to initialize your plugin in DLLMain function.

[FAQ]
Q: How to know whether this plugin still works for new game version?
A: Check the log file Achievements.log in Documents\Larian Studios\NativeModLogs folder.If every line is shown as "(XXX) patched sucessfully..." then this plugin still works for new game version.
Top