Sorry guys, it goes in the Mods folder, not Local Mods.
Local Mods is where the editor publishes the mod to and I assumed that it was working because my game apparently just loads the mod straight from the working folders where the mod is stored while being worked on.
Yea...I don't know what's going on but this mod isn't working for me. I tried this one and the 1 AP version neither one is working after I turn them on in the mods menu. Pretty sure I installed them right, don't know what the problem is...
Never mind, had to play around with the load order (lowered it) and re-install it. The 1 AP version worked when I put the pak file from the download into the data/mods folder, inside the last folder (raw files). I had it in the Larian Studios mods folder before that's why it wasn't working.
Kinda new to the game and wondering whether combat sneak is actually useful for anything other than the 40% extra dmg talent. If it's just that, the 2AP still don't seem worth it to get 140% dmg, no?
Well, unless spotted you won't be attacked the next turn but also, as someone who hasn't got too far into the game yet, it seems feasible that +40% damage could be useful for big damage abilities with long cooldowns or other niche things. Using the first game as an example: Rain of Arrows and Whirlwind due to limited AoE potential of those classes otherwise.
I have infinite loading screen when this mod is activated and press "continue from save file". It stays at 90% maybe incompatble with mod that makes max 8 AP?
yes. If I enable this mod I have to alt+F4 game window, it's stuck on 90% loading screen... And what about this one? Stealth - No Silly Bush Barrels or Rocks
Haven't used that one though I can't see why it wouldn't be compatible. Try loading in with different combos of mods activated until you find the specific conflict.
Well looks like it is "well known issue". You need to wait 10 minutes to load first time with "too many" mods. "Too many" is 10 mods. And this one was the 10th for me. Works well. Thank you.
Nice mod but its still kinda nonsense to me why the devs didnt leave sneak like in Original sin. Could you make the mod to decrease sneak ap based of your lvl of sneak in social skills? So if you invest 5 points in sneak you have 1 ap sneak ? Also if not how can I edit this mod to make it 1 ap , bcz I already invested 5 points in sneak thinking it would decrease ap but at no use . I dont want to start the game from the start or stop playing it .
EDIT: Ok nvm I managed to edit the .pak file and make it 1 ap. I already had 5 points into sneaking and guerilla talent which were totally useless as the game as it was.
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Local Mods is where the editor publishes the mod to and I assumed that it was working because my game apparently just loads the mod straight from the working folders where the mod is stored while being worked on.
http://s000.tinyupload.com/?file_id=06784460677158024358
maybe incompatble with mod that makes max 8 AP?
And what about this one?
Stealth - No Silly Bush Barrels or Rocks
Works well. Thank you.
Just curious, would it be possible to do this for the first game's Enhanced Edition?
Also if not how can I edit this mod to make it 1 ap , bcz I already invested 5 points in sneak thinking it would decrease ap but at no use . I dont want to start the game from the start or stop playing it .
EDIT: Ok nvm I managed to edit the .pak file and make it 1 ap. I already had 5 points into sneaking and guerilla talent which were totally useless as the game as it was.