Mrhm! However, do note this also affects GM Mode, meaning that it could be useful for such campaigns as well!~ It even affects custom mods that add summons into the game, so that's also a plus, I guess?
Actually later game 2 Incarnates is still FAR less dmg than what most other optimized weapon builds (Knight/Rogue/Ranger/Magic) can do. It's only OP in act1.
It would be nice if this mod had an option to enable the 2 summon limit only during act2 or act3.
Incarnates are often treated wrongly. A summoner should be your healer with your Incarnate functioning as a tank in a mage build team. They are there to distract enemies and take hits. Your summoner doubles as a healer so its a full support character. The dmg isn't important, but the tank role is.
It seems that this wonderful mod isn't compatible with "Expanded party size", having all possible party members (from act 1, re-recruited at act 2) + 1 new recruit (ACT 2, hiring a mercenary) makes one of the party members acting like an NPC (Fane in this case) where he won't follow me, and I couldn't speak with him at all.
I precise that I use a lot of mods, yours being loaded last, when ON i can't talk to Fane or make him follow me, disabling your mod fixes the issue.
P.S : I'm no modder at all but wouldn't it be like a conflict in "companion slots" ? seems like your mod overrided Fane's slot or bugged him as to act like a summoned pet more or less. Hope I could help you.
EDIT : whoops wrong mod, it seems it wasn't this mods fault, sorry my bad, you can forget this whole post
11 comments
It would be nice if this mod had an option to enable the 2 summon limit only during act2 or act3.
Can you patch this?
I precise that I use a lot of mods, yours being loaded last, when ON i can't talk to Fane or make him follow me, disabling your mod fixes the issue.
P.S : I'm no modder at all but wouldn't it be like a conflict in "companion slots" ? seems like your mod overrided Fane's slot or bugged him as to act like a summoned pet more or less. Hope I could help you.
EDIT : whoops wrong mod, it seems it wasn't this mods fault, sorry my bad, you can forget this whole post