A great mod, but there is one big but. You use the Object.txt and SkillData.txt files, which use many other mods, instead of editing only those values that are associated with skills books, you took the entire file with a ton of everything superfluous. Because of this, there will inevitably be many conflicts. Can you remake this?
Well, okay, I remade your mod in the right way, and now it almost does not have to conflict with anything, and the game load time will be much faster. If you want, I can provide this version, so that you can add it in the optional files section.
Sometimes I get a message asking to share my edited version of the mod. So, those who need it can get it here http://www.mediafire.com/file/16np3ydny5jnstw/Early%20Skillbooks%20Unlock%20v0.1-Edited%20Version.rar
this mod very very nice, but not for all, like phoenix dive, summon slug for skill source point , and other i forget, but thanks for start game many skill i have .
The vendor doesn't show all the skillbooks in the game! Indeed, he picks his number from all the books available. This keeps it kinda balanced and fun, from my perspective. I'll publish a mod that does this later.
Huh, this format seems odd. Check your "C:\Users\USERNAME\ Documents\Larian Studios\ Divinity Original Sin 2\Local Mods" folder and see if there's a .pak file for this mod after you published it locally in the editor. That should be the only file you need to upload.
Willowblade, great job, but let me ask you! Any chance you could make a version where there are no amount restrictions on skillbooks. That is: that they all appear for respective vendors? Thanks! I've been looking through the text files but I just can't make heads or tails of it.
You have to edit the TreasureTable.txt file. Search for the TraderSkill entry and where it says 50,1, change this to something like 200,1. You can also copy every single skillbook into this entry, eg the SkillbookFireTrainer entry to see how this is done, but that'd be cumbersome compared to just setting the amount of books the trader has.
Dont put "Mods" and "Projects" folders into your Data Folder. Only put "Public" into the Data folder. Like this you will have achievements ON. If you put Mods and Projects folder and then tick the mod ingame , it will turn off achievements.
@WindyWood You can use this on a preexisting save or new game. Make sure it's enabled in the mod add-on section of the main menu.
If you've already talked to a vendor before enabling this, you'll have to wait for that vendor's inventory to refresh or you can level up to force a refresh.
The vendors are certain ones that sell skillbook, like Butter by the kitchen/arena area, Kalias in the caverns, etc. you can look them up.
I noticed there's a folder called "Stetz" under the public folder - Is that a typo of Stats? Just wondering since they have the same generated data files.
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However, the mod perform something else than described.
It removes the level cap of every vendor, however, without changing the total available book of the vendor.
The vendor doesn't show all the skillbooks in the game!
Indeed, he picks his number from all the books available. This keeps it kinda balanced and fun, from my perspective. I'll publish a mod that does this later.
You have to edit the TreasureTable.txt file. Search for the TraderSkill entry and where it says 50,1, change this to something like 200,1. You can also copy every single skillbook into this entry, eg the SkillbookFireTrainer entry to see how this is done, but that'd be cumbersome compared to just setting the amount of books the trader has.
EDIT: confirmed, changing it to 200 does nothing. What gives?
Like this you will have achievements ON.
If you put Mods and Projects folder and then tick the mod ingame , it will turn off achievements.
If you've already talked to a vendor before enabling this, you'll have to wait for that vendor's inventory to refresh or you can level up to force a refresh.
The vendors are certain ones that sell skillbook, like Butter by the kitchen/arena area, Kalias in the caverns, etc. you can look them up.
@guffeh, mind if I copy paste your comment in a FAQ in the description?
maybe someone will just add a vendor for each school to island
I noticed there's a folder called "Stetz" under the public folder - Is that a typo of Stats? Just wondering since they have the same generated data files.