Divinity: Original Sin 2

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Ere376

Uploaded by

Ere376

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About this mod

Removes level caps from civil & combat abilities, attributes, and player level, as well as changes some values to leveling/character creation.

Permissions and credits

DE Version now live!
   I have put out new DE versions of my mod,
and with this comes v3 of my mod, Now I have been playing (prior to DE release) with Crafting Overhaul, I love that mod to bits, but as someone who usually plays with friends, and usually I choose either ranger, or some type of mage, weight is a big problem, so in my new version (may add this to classic versions later) I have increased the base carry weight of characters to 50lbs (or what ever system DOS uses) instead of default 0 and every point into STR gives 20lbs instead of default 10lbs. Also I changed it so that traders will drop all of their stock on their bodies (cap of 300 items), sure thats seems unbalanced "buy or sell everything then kill them and take it back", but tbh I don't see it as that big of a deal, the game already has other punishments for murdering characters, and i feel like you should be allowed to do that if you choose to.

This is a mod that is a solution/fix to an already existing mod Weight and Level Cap mod. as of this moment the mods creator Gid2525 has fixed his mod, and I recommend that if you're looking for a mod built more for convenience then check out his mod. Also I noticed at the time that pick-pocketing requires thievery of equal level to the npc level, meaning you would never be able to keep up with your thievery and past fort joy's island would be almost impossible to pick pocket anyone. so I looked at the mod KTGrowth, and did something similar with my mod, since otherwise the mod would be incompatible with my mod/level cap mods in general. Note that the thievery problem has been fixed, meaning there is no need to really change around the level balancing, but since I have gotten used to it, and people really like the KTGrowth mod, I'm still keeping it. As well as looked at Lucky Breaks & Auspicious Beginnings, and took some ideas (not as strong as the mod) in adding some points in character creation, once again no longer needed, but I don't like how little the Vanilla game gives you, and I feel that LB&AB gives you a little too much for a balanced game experience.

This is my fix mod, I made it for me and my friends but seeing how people were asking for others to make a not laggy level cap mod so I uploaded it here. This is no longer the case, however I feel my mod is different enough from other level cap mods, to warrant keeping it up to date. Note that, I am not a regular modder, and unfortunately cannot provide 24/7 "customer service" I will try my best to look at problems, but no promises.



Difference between mine and gid2525 mods:
Well, when i play games modded i try to keep things balanced as much as
possible, and i feel like my mod reflects that. Gid2525's mod is more
about removing all limits and making the game more convenient.

Things Gid's mod does that mine doesn't.
-Removes accuracy penalty for using weapons above your level.
-Greatly increases carrying weight/carrying weight scaling.
-Optional- Increase of weapon range cap.

Things my mod does that Gid's doesn't.
-Re-balances points granted for each level.
-Slightly increases carrying weight/carrying weight scaling.
-Stores drop all items up to 300 on death.
-Re-balances points in character creation.


What my mod does:
-Attribute, Combat Abilities, and Character Level caps are set to 100
-Civil Ability cap is set to 10 (with a 20 & 30 version available)

-Levels between talent points is 4 instead of 5
-Levels between civil abilities is 2 instead of 3

-
Gain 3 attribute points per level instead of 2
-Combat abilities leveling unchanged

-Base weight set to 50lbs from 0

-Weight per STR point changed to 20lbs from 10lbs
-Stores now drop all of their stock, up to 300 items on death

-Number of starting talent points is 2 instead of 1
-Number of starting combat abilities is 4 instead of 2
-Number of starting civil abilities is 2 instead of 1
-Number of starting attributes is 3 instead of 2


Compatibility:
-My mod is incompatible with any mod that edits character creation, or anything to do with the "data.txt" file, if a mod is incompatible then i recommend Norbyte's unpacker tool, it allows the unpacking of .pak files for DOS1 and DOS2, so you can make it compatible yourself, it will take a bit of learning.
-The mods i listed above unfortunately are not compatible, but with LB&AB, you can just use my compatible version.
-Custom Classes, are not compatible with the extra points my mod gives the normal classes, but that doesn't mean you cannot use the skills from that class, just because you select "ranger" doesn't mean you have to spec as one, just pick a default class that has a similar look to what you want then re-spec it to how the custom class has theirs.

Installation:
-download either version (not both) of the mod.
-open the .zip folder with winrar/7zip or if you have windows 10 just open it.
-place the .pak file into Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods folder.

For Definitive Edition, or for Classic Edition
-place the .pak file into Documents\Larian Studios\Divinity Original Sin 2\Mods folder.
-then in the main menu you should have the option to enable the mod.


Recommended Mods:
These are mods that i personally recommend you use with my mod.
-Weight and Level Cap mod Bt: gid2525. This was the original mod i used for reference when building my mod, and it offers a more convenient gameplay for those who do not care as much for super balanced gameplay.
-8 AP max By: Reveurr. This mod adds 2 to your max AP, and allows you to end your turn and still have most of your leftover AP carried over to the next.
-Greed - More Loot Variety By: Bardblue. This mod adds quite a bit of variety to weapons you find around, and armor.
-No Psychic Enemies By: Reveurr. This mod lowers the lore mastering of hostile npc, so that not everyone knows your weaknesses off the bat.
-Enemy Randomization By: Bardblue. This mod adds random buffs to monsters making the game a little bit more challenging.
-Monsters Madness By: Reveurr. This mod adds more monsters around the place, its alot of fun, and a great added challenge.
-Lucky Breaks and Auspicious Beginnings By: Mwulf. Of course i recommend new players choose either version of this mod with my compatible mod variant, my normal version has a very weak/watered down boost to character creation already inside to try and keep things in balance for those who don't want to use Mwulf's mod.
(if you know a mod/have a mod that you think goes well with mine, let me know and I'll test it out and add it here)

Bugs:
-Frames can drop slightly, but that is not that big of a deal.
-Loading times are increased, not much i can do.


Contact:
If you ever need me, or even just want to talk, hang out, maybe even play some divinity? I am always down, and everyone is welcome to hang out!
Steam: [BC] Ere376
Discord: Ere376#5753
Discord Server: https://discord.gg/m2g9dVN