Divinity: Original Sin 2

File information

Last updated

Original upload

Created by

Moon Fairy Kyra -- An Actual Loli

Uploaded by

TalesOfAnime

Virus scan

Safe to use

Tags for this mod

About this mod

This mod adds more arena characters to the current arena mode! It'll grow to include extra maps as well and will be solely devoted to the arena mode cause.

Permissions and credits
Mirrors
Changelogs
What is this mod? Why is it named LoliPack?!
-----------------------------------------------------

The name is there to over emphasize the fact that you shouldn't expect anything grand from this mod. 
Just a test mod that I made while learning the basics of stuff in the simplest sense! I figured, why not make it public? Don’t take this mod seriously or expect a future for it. I’m planning on expanding heavily on making Arena Mode maps and characters, alongside gimmick modes and all that. But first, I’ve got to learn what I’m doing.  

I'll add any offical set-in-stone mods (such as individualized maps/bundle maps and individual/bundled arena characters) seperately from this one.  I've already two map ideas and I'm working on them in more detail. The Arena Character presets are also avaliable for use in GM mode. 
So. That’s why this mod is here!

This mod is also available on Steam! Be sure to send me a friend request if you want more viable contact with me!

You can find the guide as to how I added in these characters on Steam right here!~

You can get my other mods for Leadership Range Effectiveness Boosts here!~


I've will be moving all of the statistics and such into the ReadMe file soon. Everything below is potentially outdated. The ReadMe and Changelog are always up to date.

Mod Content
Adds new arena-mode characters, two based off of the preset class setups with minor alterations. (Necromancer + Templar) , the third one being the Summoner Character. Necromancer and Templar were already in the editor but not enabled, so I added onto them and enabled them, is what that means. As well as the Scout which is a patience-driven class.

Far more will becoming as well as maps and eventually custom scripting into Arena Mode to implement and add in gimmick modes such as "Capture The Base" and "Fort Assault" and all of that. This is just a minor start.

-----------------------------------
Necromancer -- Exactly as the name implies. 
Carries most Necromancy Skills with some Geomancy skills as placeholders. I'm working on making more accessible undead summons and skills. I went more of the blight approach rather than an undead master approach. This is subject to change eventually. 



Skills + Items

       
  • Decaying Touch
       
  • Blood Rain
       
  • Raise Bloated Corpse
       
  • Blood Sucker
       
  • Mosquito Swarm
       
  • Flesh Sacrifice (Produces regular blood rather than cursed blood. This is intentional.)
       
  • Summon Artillery Plant
       
  • Shackles Of Pain
       
  • Contamination
       
  • Acid Spores
       
  • Ressurect Scroll (Only one.)
       
  • At least three custom skills involving blood and such. (Soon to come.)

-------------------------------------------------------
Templar -- A Knight who thinks he's a healer and a Paladin.

I've no idea how to explain this one. However, my intentions were to make a sort of persistent class that could also defend themselves and others. It's heavily underwhelming right now, outside of having Shields Up as a skill and the most Physical Armor as of now. I guess a more defensive Warrior Alternative but Restoration instead of Fortify? I'll rework it later.


Skills + Items

       
  • Overpower
       
  • Crippling Blow
       
  • Whirlwind
       
  • Demonic Stare
       
  • Restoration
       
  • Blinding Radiance
       
  • Shields Up
       
  • Deflective Barrier
       
  • Encourage
       
  • Dome Of Protection
       
  • Huge Vitality Potion (Only one.)
       
  • Comeback Kid.
       
  • A Soon-To-Come Custom Skill involving Health Transferance.
       
  • A Soon-To-Come Dome Skill like Dome Of Protection but with special qualities.

-------------------------------------------------------------------
Summoner -- Summon Summon.


Next up, Summoner. Exactly what the label says. They summon things. Not exactly sure how else to explain that.
They also have no weapons themselves, which may make them seem overly reliant on their summons and allies.



Skills + Items

       
  • Conjure Incarnate
       
  • Dimmensional Bolt
       
  • Elemental Totem
       
  • Farsight Infusion
       
  • Soul Mate
       
  • Rallying Cry
       
  • Supercharger
       
  • Terrain Transmutation
       
  • Heart Of Steel
       
  • Summon Cat Familiar
       
  • Spread Your Wings
       
  • Dual Elemental Totem (Elemental Totem but summons two at selected locations at once.)
       
  • Dual Conjure Incarnate (Conjure Incarnate but summons two at selected locations at once.)

I've hope that this would encourage people to think about when and where they summon before doing so to keep up pressure and provide synergy.
---------------------------------------------------
Scout!~ -- Patience is key.


Added a new temporary experimental class for arena mode: The Scout.
My intentions for this class was to make seizing opportunities more favorable. I've noticed that most of the time, I could lure attention to my other allies while waiting for just the right moment to shoot arrows was well worth it. Waiting in the same place since stealth doesn't break on most skill usages also helped to produce more patient-luring results.

To sum it up, this class is all about using patience to your advantage.

As an update, the map I'm working on is 10% Complete. I've been focusing on seeing how well the default arena classes and my own would meld into the tactical aspects of the map itself rather than just making something that looks nice and not providing an optimal arena experience.
Stats



Skills + Items


       
  • Stealth Ballistic Shot (Ballistic shot but doesn't break stealth. 2AP, 5 Turn Cooldown, +3m Extra Base Range)
       
  • Stealth Barrage (Barrage but with hopefully delayed projectiles and also doesn't break stealth. 3AP, 5 Turn Cooldown.)
       
  • Stealth Mark (It's just Mark but doesn't break stealth on usage.)
       
  • Stealth Pin Down (It's just Pin Down but doesn't break stealth. 4 Turn Cooldown as opposed to the base three.)
       
  • Stealth Snipe (The mere fact that Snipe wasn't non-stealth breaking is beyond me.)
       
  • Assassinate (Stealth Snipe but source makes it hit harder. Can also backstab for even more damage. Takes One Source Point. 12 turn cooldown. 4 AP.)
       
  • Stealth Marksman Fang (Just Marksman Fang but doesn't break stealth. )
       
  • Opportune Moment (0 AP, One time usage.) The very essence of this class. Proving that patience is key and waiting for that right moment matters. On usage, Grants 6 AP and a free turn afterwards. (Currently not working.)
       
  • Tactical Retreat
       
  • Arrow Spray
       
  • Sky Shot
       
  • Reaction Shot


------------------------

It also includes the map I used to test each feature of the map editor out, and it really is easy to make them, I just need to think on some ideas, if anything. As for it's not a complete map at all, I'd recommend actually not using it for anything since it's silly and pointless.

Feedback is more than welcome, however. One on one talks, in the chat, start a discussion or whatever suits your fancy. Just remember, I'm absurdly new at this, but I've got a lot of free time. If you do provide feedback, I'll gladly credit you if you wish for me to. 

Also, feel free to add me as a friend if you so desire to speak in private or even play a match or two with me. I'm near to always online.
Changelogs will be the main way of stating what classes are in from summoner outwards. I'll make a full document later. 


Oh, and thanks if you've downloaded it! Even more so if you provide any feedback! Sorry that my profile is private, but you can contact me feasibly here, I would hope. 


Feel free to contact me on the Nexus here or on Steam if something arises that you wish to speak to me about, be it a request, friendship, whatever.