Divinity: Original Sin 2
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

Gives permanent, random buffs to enemies when starting combat. Also improves loot.

Permissions and credits
This mod has been updated for the Definitive Edition, rebuilt from the ground up to be more customizable and compatible with other mods.


  • On entering combat, non-summon, non-player characters will receive a random buff, from standard stuff like Fortified, to a "Teleporter" status, which grounds them and grants them the teleport skill. There are 28 statuses! Enemies buffed this way have a 10% chance to drop extra gold, scrolls, skillbooks, ingredients, and even magical items.
  • Enemies also have a 1 in 8 chance to become champions, which are extra powerful enemies that usually grant extra skills. They drop extra loot (such as a skillbook, potion, or rare or legendary item), and if an existing boss (e.g., Alexander) becomes a champion, they are guaranteed to drop a legendary!
  • Optionally, you can enable "enemy copies", which will give a chance for non-boss characters to copy themselves and appear randomly near their mirrored friend.
  • All features customizable. Regular buffs, champions, copies, and extra loot can be turned off or tweaked in their chances.¬†Speak to the Puppet of Randomization, who is located by the Fort Joy Beach waypoint, or by the Sargent on the bottom floor of the Lady Vengeance.


Place in Documents/Larian Studios/Divinity Original Sin 2 Definitive Edition/Mods


Enemies will receive permanent, random buffs upon starting combat. These range from standard buffs like Fortified and Hasted, to several custom statuses that improve abilities like leadership or retribution, or add new skills, or give various strengths and weaknesses, like boosting dodge chance but reducing elemental resists. Enemies also receive a chance to drop extra loot, possibly even rares and legendaries. 

In addition, an enemy has a 15% chance to become one of several types of champions, which mostly add several skills and major stat bonuses, but gives this character extra good loot. Bosses (e.g., Alexander) that become champions are guaranteed to drop an extra legendary. All of this is to force you to adapt, making the game more challenging without just bloating stats outright, and make combat more rewarding.


Place in Documents/Larian Studios/Divinity Original Sin 2/Mods