Divinity: Original Sin

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Brazuca

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brazuca

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252 comments

  1. brazuca
    brazuca
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    Sticky
    Version 1.12 released.

    I don't think anyone will encounter any problems updating from version 1.11 to 1.12 although I can't be 100% sure.

    **Version 1.12 - 2-14-2015**
    Decreased the action points on archers levels 1-9.
    Buffed Boars and Zombies slightly.
    Buffed final boss slightly.
    Buffed the slowest enemies, slightly nerfed the fastest enemies.
    Gave companions 2 more ability points.
    Gave a few enemies level 10 and higher slight stats boost.
    Guards now have 180 Fov.
    A few other small changes.
    Updated to vanilla version 1.0.252.
    1. please55
      please55
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      Please is this mod compatible with the new released, Enhanced Edition?
      Thanks
    2. Avidius
      Avidius
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      Hi,

      I'm getting an error after putting the mod on top of the list, above the main. When I press on "activate", a loading screen appears, and during the loading I'm getting something like this: "Can't activate legacy mods" or something like that.
      Any ideas/solutions?

      Thanks!
  2. brazuca
    brazuca
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    Sticky
    If you are experiencing Multiplayer problems such as crashing then the five steps below can fix it.

    1) Host load the saved game then wait about 10 seconds after everything is done.
    2) Host induvidually select each party member.
    3) Host move each party member and then view their invetory.
    4) 2nd player join, 10 seconds later have the 3rd, and 10 seconds later the 4th.
    5) Wait 10 seconds and then Save the game.

    The 3rd and 4th Players should only join the game after you have recruited a companion for them to control.

    Experiencing other problems? You might find the Solution here!
  3. Avidius
    Avidius
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    Hi,

    I'm getting an error after putting the mod on top of the list, above the main. When I press on "activate", a loading screen appears, and during the loading I'm getting something like this: "Can't activate legacy mods" or something like that.
    Any ideas/solutions?

    Thanks!
  4. Nutrollio
    Nutrollio
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    Hey, will this work with the Enhanced Edition latest version, TY
  5. User_1659783
    User_1659783
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    Hi , does it work with the enhanced edition?
  6. Ninnetyer
    Ninnetyer
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    Would you add an Optional More enemys HP version and a more spawn enemys ?
    Because me and my pal love your difficulty mod, but we also love to play this with some gold mod, so we have a more balanced party against your mod.
    But we will love to increase the battle time fighting longer matchs because the increased number of enemys and increased HP of them. and also an increased loot would be great add in in your amazing mod.

    Thank you in advance for your answer and the time you provide for the community.
  7. Darkhunter005
    Darkhunter005
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    Any one know if this mod compatible with Sexy Divinity Overhaul,Deadly Sorceress Vixen - The Return Of The Underboob and Sexy male armor by Mr Esturk?
  8. daviddx
    daviddx
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    How to start together with 4 Character Creation?
  9. Everfades
    Everfades
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    Great work! I would like you to consider adding coolldown to all summons. Even in their current form they are too strong if spammed. Maybe make their life 20% lower than vanilla instead of 50% but increase their cooldowntimes by 10 rounds. (you can currently get most summons to 2-3 round cd easily which is way too low)

    And which "dev files" do you mean? Would like to know which files you want to use for which specific outcomes.

    Have a nice day.

    Everfades

    EDIT: Thanks for the fast answer. I can understand that you don't want to edit everything again as the huge rebalance update will bring a hard mode like yours in a few months. Great work anyways! Without your mod the game is really tedious at some parts. It feels so much better with enemies having the same abilities as you instead of them being strawberries trying to destroy a tank.
    1. brazuca
      brazuca
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      I wish I could edit the summons like that as it was my first plan when I first decided to nerf them but when I tried changing cool down timers on spells on a previous version it ended up breaking the game for a few people. I could probably do it now, but it would require a lot of people to test it.

      Yep I already saw references to the new hard mode in the files.

      I am thinking when that mode is finally released the source difficulty mod will retire hahah.

      Well I am glad the mod made the game a little more enjoyable/challenging for a few people that are waiting for the official hardcore difficulty mode to be released.
  10. brazuca
    brazuca
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    @Everyone that made suggestions: Sadly increasing the difficulty on bosses and the second half of the game would require hours of work because some NPCs share certain stats with each other. (Also for every official patch released I have to manually go through every enemy and make changes because some things get shifted around or renamed)
    Also I will also nerf archers levels 1-9 next patch.


    @Zen: I can't make changes to potions like that. I wanted to a while back, but couldn't find out how. I decided to keep the companions as close to vanilla as possible even though it may not be optimal.

    @Soul: The solution I had no longer works and If anyone finds a way I don't know which changes would take effect or not.

    @Curse: Someone has already created that mod, search for Respawn Mod. Although I don't think it will be compatible with this mod though.
  11. zenblack
    zenblack
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    There is a beta patch on Steam that will be released very soon. They have confirmed that it does not include a new difficulty level and they are taking a pass at balancing encounters. Have you had a chance to look at this yet and see if it is going to cause any problems (I'm thinking specifically the Elementals)? With no new difficulty mode I feel this mod is still mandatory to have a challenging experience.

    Also I had 2 points of feedback.
    1) Regarding Wolgraff's initial build. This specifically came up when playing 4 player and adding him as a template. Would you consider swapping his 3rd point in Scoundrel for 2 points in Sneaking? This would allow a starting Wolgraff some flexibility as during those first few levels as opposed to being locked in on buying points in sneak (because he doesn't get Cautious) if someone wants to build him Archer, Shadowblade, or Assassin.

    This doesn't really matter for Bairdotr or Madora because each of those have good talents as they progress to choose from whereas Scoundrel only has Swift-footed.

    2) Have you considered modifying the potion health recovery amounts? It seems to keep them usuable as the game progresses they need a slight buff. Perhaps an additional 25%, 50%, 100% on each tier would keep them competitive throughout the game. Even better would be if you could do a heal over time effect, but if that requires effort a flat % works fine.
  12. MrSoulbinder
    MrSoulbinder
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    Hi,

    in the mod description it is written:

    "You need to start a new game for the mod to take effect.
    However there are two alternate solutions for continuing your saved game.
    Read about them below."

    I cannot find these "alterate solutions". How do I go about using this mod with an existing savegame?

    Cheers