I'd like to ask your permission to include your mod here in an overhaul im building for divinity and enhanced edition. With the intention of uploading it to the nexus. Features with a link appended to the end are incorporated mods, rather than changes i made myself.
The overhauls features currently include:
Reduces str requirment of shields to 1.
Staves are one handed, their damage is halved.
Player summons last 100x longer, inlcuding headless nick.
Rogues skills no longer require daggers.
Couple hidden unique weapons.
Some utility skills had their requirments reduced to reduce the need for a dedicated support character.
Spells granted by wands can have up to 7 uses, to be more inline costwise with scrolls.
Talent requirements removed. pay attention to descriptions as some may not play nice together (demon/ice king cancel eachother out.).
makes all books, potions and ingredients weightless and moves:https://www.nexusmods.com/divinityoriginalsin/mods/100?tab=description * all potions from the consumable tab to the magical tab * all books from the miscellaneous tab to keys tab * the lockpick, the trap disarming kit, the shovel and the tongs from miscellaneous tab to the equipment tab
graphical overhaul : https://www.nexusmods.com/divinityoriginalsin/mods/65?tab=description requires cursors folder in data.
faster animations (65% fatser for certain skills, like regen and rain): https://www.nexusmods.com/divinityoriginalsinenhancededition/mods/10?tab=files&file_id=570
craftable dyes (empty bottle or potion bottle + anvil. Then dye plus equipemnt.): https://www.nexusmods.com/divinityoriginalsin/mods/95?tab=files&file_id=354
Ai automation- automatically heals etc out of combat. https://www.nexusmods.com/divinityoriginalsin/mods/89?tab=description requires data\mods
Hello there! Looks like mod uploader is not active for more than 3 years. I checked the permission section but creator didn't state anything there too... Pretty sure he/she will not be upset if he learns someone used his abandoned mod with giving credits to him.
Just wanted to say thank you for this mod, works really well with EE. Im not using any additional mods. I wanted to dye my armor but didnt had the crafting req. Greetings.
When I install one of your mods, the game claims that the 4 character creation mod or its dependants (or sth like that) are corrupted and I can't play multiplayer. Also when I install indestructible dyes, the dyes are still destructible, tested on one I already had in inventory When I install craftable dyes 1.0, everything seems to be in order apart from said warning and no multiplayer (the game loads, 4 chars seem to work properly, I can craft dyes. Didn't try 1.1
As noted by many other mods, you can safely ignore it. The game will still run without any issues.
Anyways, if you're using 4 CC mod, or any other similar mod, then follow these steps.
1)First of all, backup the 4CC mod 2)Don't extract it to the directory mentioned in description. Instead... 3)Extract this file- "ItemCombos.txt" from (Indestructible dyes-95-.rar\Public\Shared\Stats) to the following directory:
Freckles Begone Female Head 06 Reskin Female Hair Replacements by MrEsturk Sneaking Effect Removal And some custom Character/Equipment/SkillSet.txt modifications.
I was using "better armor" at one point, but I have a new save without it and the issue is still occuring. I was still able to dye armor with your mod disabled and better armor enabled, however.
As for what is actually happening? While the mod is installed, the "Combine" option in the dye's right click menu no longer appears, and when I manually drag it into the crafting menu a red X appears when I try to combine the items. This happens whether the crafting level of the character doing it is 5 or 0.
If the mod is uninstalled, the "Combine" option in the dye's right click menu appears again and the dye can successfully be applied to armor as long as the character doing it has high enough crafting. If they don't have high enough crafting a "?" will appear saying the crafting level isn't high enough.
At the end of the day I'm saving/loading over and over to get the dye I want anyway, so I honestly don't mind quitting out and disabling the mod once I have the ones I want. I wouldn't worry about it if I'm the only person reporting the issue, I was just letting you know.
Edit: Aaand I just realized I can edit the bottom lines of your mod to get a specific dye every time. At least I don't have to save scum for certain colors anymore!
I'm unable to actually use any dye while this mod is active, not even the golden goblet works. For some reason the pink dye you find on the beach right when you start the game still works though.
Everything, even the ones created while the mod was active, works once the mod is uninstalled. I'm not using any other mods that deal with crafting.
I guess it still does what it says it does though, even if I need to save/quit and disable it once I have what I need, so thanks!
You mean you can't dye anything while the mod is active? What other mods are you using? I can try to fix it for you if you provide more information on this.
Are you using "epic/evil armor" mod or "better armor" mod? When you try to combine a dye with an armor, do you get the "X" symbol(which indicates that its a wrong recipe) or you are getting a successful result, but armor colors remains unchanged?
And what is your crafting level?
Normally, you should be able to dye everything with the mod active.
13 comments
The overhauls features currently include:
Reduces str requirment of shields to 1.
Staves are one handed, their damage is halved.
Player summons last 100x longer, inlcuding headless nick.
Rogues skills no longer require daggers.
Couple hidden unique weapons.
Some utility skills had their requirments reduced to reduce the need for a dedicated support character.
Spells granted by wands can have up to 7 uses, to be more inline costwise with scrolls.
Talent requirements removed. pay attention to descriptions as some may not play nice together (demon/ice king cancel eachother out.).
makes all books, potions and ingredients weightless and moves:https://www.nexusmods.com/divinityoriginalsin/mods/100?tab=description
* all potions from the consumable tab to the magical tab
* all books from the miscellaneous tab to keys tab
* the lockpick, the trap disarming kit, the shovel and the tongs from miscellaneous tab to the equipment tab
graphical overhaul : https://www.nexusmods.com/divinityoriginalsin/mods/65?tab=description requires cursors folder in data.
faster animations (65% fatser for certain skills, like regen and rain): https://www.nexusmods.com/divinityoriginalsinenhancededition/mods/10?tab=files&file_id=570
craftable dyes (empty bottle or potion bottle + anvil. Then dye plus equipemnt.): https://www.nexusmods.com/divinityoriginalsin/mods/95?tab=files&file_id=354
Ai automation- automatically heals etc out of combat. https://www.nexusmods.com/divinityoriginalsin/mods/89?tab=description requires data\mods
Resistance cap removed for gear.
When I install one of your mods, the game claims that the 4 character creation mod or its dependants (or sth like that) are corrupted and I can't play multiplayer.
Also when I install indestructible dyes, the dyes are still destructible, tested on one I already had in inventory
When I install craftable dyes 1.0, everything seems to be in order apart from said warning and no multiplayer (the game loads, 4 chars seem to work properly, I can craft dyes.
Didn't try 1.1
As noted by many other mods, you can safely ignore it. The game will still run without any issues.
Anyways, if you're using 4 CC mod, or any other similar mod, then follow these steps.
1)First of all, backup the 4CC mod
2)Don't extract it to the directory mentioned in description. Instead...
3)Extract this file- "ItemCombos.txt" from (Indestructible dyes-95-.rar\Public\Shared\Stats) to the following directory:
gameinstallfolder***/data/public/Four_Character_Creation ***/stats
Freckles Begone
Female Head 06 Reskin
Female Hair Replacements by MrEsturk
Sneaking Effect Removal
And some custom Character/Equipment/SkillSet.txt modifications.
I was using "better armor" at one point, but I have a new save without it and the issue is still occuring. I was still able to dye armor with your mod disabled and better armor enabled, however.
As for what is actually happening? While the mod is installed, the "Combine" option in the dye's right click menu no longer appears, and when I manually drag it into the crafting menu a red X appears when I try to combine the items. This happens whether the crafting level of the character doing it is 5 or 0.
If the mod is uninstalled, the "Combine" option in the dye's right click menu appears again and the dye can successfully be applied to armor as long as the character doing it has high enough crafting. If they don't have high enough crafting a "?" will appear saying the crafting level isn't high enough.
At the end of the day I'm saving/loading over and over to get the dye I want anyway, so I honestly don't mind quitting out and disabling the mod once I have the ones I want. I wouldn't worry about it if I'm the only person reporting the issue, I was just letting you know.
Edit: Aaand I just realized I can edit the bottom lines of your mod to get a specific dye every time. At least I don't have to save scum for certain colors anymore!
Everything should be working fine with the latest update.
Everything, even the ones created while the mod was active, works once the mod is uninstalled. I'm not using any other mods that deal with crafting.
I guess it still does what it says it does though, even if I need to save/quit and disable it once I have what I need, so thanks!
Are you using "epic/evil armor" mod or "better armor" mod?
When you try to combine a dye with an armor, do you get the "X" symbol(which indicates that its a wrong recipe) or you are getting a successful result, but armor colors remains unchanged?
And what is your crafting level?
Normally, you should be able to dye everything with the mod active.